..
basics.h
- added GZDoom's resource management classes.
2019-10-28 23:46:15 +01:00
cmdlib.cpp
- brought in GZDoom's gameconfigfile so that the settings can be transitioned to a more robust implementation.
2019-10-21 21:36:05 +02:00
cmdlib.h
- brought in GZDoom's gameconfigfile so that the settings can be transitioned to a more robust implementation.
2019-10-21 21:36:05 +02:00
configfile.cpp
- added ZDoom's configfile class.
2019-09-23 21:06:52 +02:00
configfile.h
- added ZDoom's configfile class.
2019-09-23 21:06:52 +02:00
files.cpp
- save stuff to the new config.
2019-10-26 19:24:46 +02:00
files.h
- refactored the file access in the rest of the DN3D frontend and in some duplicated code in the Blood frontend.
2019-10-20 23:37:07 +02:00
files_decompress.cpp
- more utilities, most importantly ZString without which it would be hard to use any ZDoom-based code at all.
2019-09-23 20:56:05 +02:00
m_argv.cpp
- moved the command line parser out of the game frontends.
2019-10-28 22:19:50 +01:00
m_argv.h
- cleanup of the old file system initialization.
2019-11-01 19:25:42 +01:00
m_crc32.h
- added stripped down versions of GZDoom's texture classes
2019-10-05 19:38:25 +02:00
m_png.cpp
- added stripped down versions of GZDoom's texture classes
2019-10-05 19:38:25 +02:00
m_png.h
- added stripped down versions of GZDoom's texture classes
2019-10-05 19:38:25 +02:00
m_swap.h
- added more utilities from GZDoom - TArray/TMap and FileReader.
2019-09-23 19:52:25 +02:00
matrix.cpp
- added matrix class for moving the GL matrix manipulation out of the engine code.
2019-10-04 01:41:57 +02:00
matrix.h
- added matrix class for moving the GL matrix manipulation out of the engine code.
2019-10-04 01:41:57 +02:00
memarena.cpp
- added stripped down versions of GZDoom's texture classes
2019-10-05 19:38:25 +02:00
memarena.h
- added stripped down versions of GZDoom's texture classes
2019-10-05 19:38:25 +02:00
name.cpp
- added GZDoom's font code and some dependencies.
2019-10-24 01:20:58 +02:00
name.h
- added GZDoom's font code and some dependencies.
2019-10-24 01:20:58 +02:00
namedef.h
- removed the remaining parts of cache1d. The only thing left is the dummy cacheAllocateBlock function that needs to stick around until a working cache is present.
2019-11-02 01:30:21 +01:00
palentry.h
- added GZDoom's font code and some dependencies.
2019-10-24 01:20:58 +02:00
printf.h
- moved the startup dialog out of the game front ends, now that there is a global cross-game list of playable configurations.
2019-10-31 23:25:21 +01:00
sc_man.cpp
- moved the startup dialog out of the game front ends, now that there is a global cross-game list of playable configurations.
2019-10-31 23:25:21 +01:00
sc_man.h
- WIP on game data search.
2019-10-30 18:09:00 +01:00
sc_man_scanner.re
- added GZDoom's font code and some dependencies.
2019-10-24 01:20:58 +02:00
sc_man_tokens.h
- added GZDoom's font code and some dependencies.
2019-10-24 01:20:58 +02:00
superfasthash.cpp
- more utilities, most importantly ZString without which it would be hard to use any ZDoom-based code at all.
2019-09-23 20:56:05 +02:00
superfasthash.h
- more utilities, most importantly ZString without which it would be hard to use any ZDoom-based code at all.
2019-09-23 20:56:05 +02:00
tarray.h
- added an input state class which will contain all game-facing input data state.
2019-10-28 00:24:09 +01:00
templates.h
- added more utilities from GZDoom - TArray/TMap and FileReader.
2019-09-23 19:52:25 +02:00
utf8.cpp
- more utilities, most importantly ZString without which it would be hard to use any ZDoom-based code at all.
2019-09-23 20:56:05 +02:00
utf8.h
- more utilities, most importantly ZString without which it would be hard to use any ZDoom-based code at all.
2019-09-23 20:56:05 +02:00
vectors.h
- added matrix class for moving the GL matrix manipulation out of the engine code.
2019-10-04 01:41:57 +02:00
w_zip.h
- removed the ZDoom CVAR code because it won't be needed and added its Zip file reader to maintain an engine file with needed assets.
2019-10-04 00:52:19 +02:00
xs_Float.h
- added matrix class for moving the GL matrix manipulation out of the engine code.
2019-10-04 01:41:57 +02:00
zstrformat.cpp
- more utilities, most importantly ZString without which it would be hard to use any ZDoom-based code at all.
2019-09-23 20:56:05 +02:00
zstring.cpp
- more utilities, most importantly ZString without which it would be hard to use any ZDoom-based code at all.
2019-09-23 20:56:05 +02:00
zstring.h
- more utilities, most importantly ZString without which it would be hard to use any ZDoom-based code at all.
2019-09-23 20:56:05 +02:00