..
msvc
Split r3159..r3161, part 3: MSVC, nedmalloc, *layer, startup windows.
2012-11-15 14:27:57 +00:00
a.h
a-c.c: prevent stray lines on bottom of sprites by saturating v. tex coords.
2013-11-16 18:47:11 +00:00
baselayer.h
Replace some constants with preprocessor macros.
2014-05-17 12:36:40 +00:00
build.h
Replace some constants with preprocessor macros.
2014-05-17 12:36:40 +00:00
cache1d.h
cache1d: add FIND_NOCURDIR option to klistpath().
2013-12-01 18:27:59 +00:00
common.h
Allow -g, -x, -h, -j, and for the game, -d, to take their file name after a space. This allows quotes to be used with them properly.
2013-11-03 04:02:23 +00:00
compat.h
Add X{m,c,re}alloc and Xstrdup macros that call an out-of-memory handler on failure.
2014-05-30 00:02:16 +00:00
crc32.h
Work-in-progress adjustment to the C code to compile under C++. It builds for me without errors using Win32 MinGW-GCC, but it still generates warning soup. No guarantees about MSVC or anything using SDL. Enable C++ by building with CPLUSPLUS=1. C remains the default and should compile with no change in setup.
2012-11-05 02:49:08 +00:00
dxdidf.h
Fix the DirectInput breakage on Win64.
2012-12-16 05:46:20 +00:00
dxtfilter.h
WIP texture cache refactoring
2013-05-15 02:17:17 +00:00
dynamicgtk.h
Make the "Start" button of the GTK start-up window the default button of the window, which means pressing Enter now works at you'd expect.
2010-07-02 01:26:56 +00:00
editor.h
Mapster32: in e.g. F5 "next free tag" display, note object w/ greatest tag.
2014-05-06 22:15:19 +00:00
glbuild.h
Very minor changes after an investigation into the possibility of Polymost on Wii.
2014-02-10 10:56:14 +00:00
glext.h
Work-in-progress adjustment to the C code to compile under C++. It builds for me without errors using Win32 MinGW-GCC, but it still generates warning soup. No guarantees about MSVC or anything using SDL. Enable C++ by building with CPLUSPLUS=1. C remains the default and should compile with no change in setup.
2012-11-05 02:49:08 +00:00
gtkbits.h
ass rape
2009-01-09 09:29:17 +00:00
hightile.h
Miscellaneous cleanup, still with the same suspects...
2014-05-28 22:40:19 +00:00
kplib.h
MSVC: Add support for x64 building and all synthesis libs (libpng/zlib, libvpx, libFLAC).
2014-02-10 10:59:42 +00:00
lunatic.h
Lunatic: Fix compilation of C++ build, but not starting up yet.
2014-01-31 21:13:03 +00:00
lz4.h
Replace QuickLZ with LZ4.
2014-02-10 10:55:49 +00:00
lzwnew.h
ass rape
2009-01-09 09:29:17 +00:00
m32script.h
In loadlookups(), look for gap of 4 consecutive unused pals for fog pals.
2014-02-16 19:16:05 +00:00
mdsprite.h
Fix USE_OPENGL=0 build. DONT_BUILD.
2014-01-02 17:08:08 +00:00
mutex.h
This seems to need SDL_MAIN_HANDLED in some configurations... not sure why yet.
2014-04-17 20:00:07 +00:00
osd.h
Factor some code in config.c into OSD_WriteAliases(), move symbol_t to osd.c.
2013-12-24 09:44:24 +00:00
osxbits.h
Very few actual changes... mostly formatting fixes from astyle
2010-01-23 22:12:02 +00:00
osxmain.h
Moved build to a subdir underneath the eduke32 dir to avoid people trying to compile from the build src dir by mistake
2008-10-20 03:09:19 +00:00
polymer.h
Amend r4394: don't use full brightness (glColor() factor 1) with hightiles.
2014-03-30 13:53:09 +00:00
polymost.h
Miscellaneous cleanup, still with the same suspects...
2014-05-28 22:40:19 +00:00
pragmas.h
Classic: implement screen tilting by 180 degrees without quality loss.
2014-03-05 21:12:59 +00:00
prlights.h
polymer: add support for negative lights
2012-10-21 04:52:43 +00:00
rawinput.h
win32 stuck input fix among other minor changes
2010-05-16 22:53:08 +00:00
renderlayer.h
Clean up some GUI/WM minutiae. Should fix linking Mapster32 on *nix with HAVE_GTK=0.
2013-10-08 10:00:44 +00:00
scancodes.h
Reincarnate RTS sound functionality together with cleaning up related code.
2014-01-30 19:12:08 +00:00
scriptfile.h
Work-in-progress adjustment to the C code to compile under C++. It builds for me without errors using Win32 MinGW-GCC, but it still generates warning soup. No guarantees about MSVC or anything using SDL. Enable C++ by building with CPLUSPLUS=1. C remains the default and should compile with no change in setup.
2012-11-05 02:49:08 +00:00
sdl_inc.h
Split the handling of audio based on RENDERTYPE into a new variable named MIXERTYPE, allowing Windows builds to use SDL for input and rendering (RENDERTYPE=SDL) while using DirectSound and Windows' MIDI interface (MIXERTYPE=WIN [current default]) so that EMIDI works.
2013-10-07 10:05:03 +00:00
sdlappicon.h
Iron out all errors and warnings when compiling with MinGW-w64, targeting either 32-bit or 64-bit.
2013-10-07 10:03:11 +00:00
sdlayer.h
Split the handling of audio based on RENDERTYPE into a new variable named MIXERTYPE, allowing Windows builds to use SDL for input and rendering (RENDERTYPE=SDL) while using DirectSound and Windows' MIDI interface (MIXERTYPE=WIN [current default]) so that EMIDI works.
2013-10-07 10:05:03 +00:00
startwin.editor.h
Moved build to a subdir underneath the eduke32 dir to avoid people trying to compile from the build src dir by mistake
2008-10-20 03:09:19 +00:00
texcache.h
Fix texcache
2014-02-22 01:27:03 +00:00
tracker.hpp
Fix warnings involving printf() requiring explicit casts on tracked types.
2012-11-26 08:26:04 +00:00
tracker_operator.hpp
Fix warnings involving printf() requiring explicit casts on tracked types.
2012-11-26 08:26:04 +00:00
tracker_operators.hpp
Add automatic tracking to the sector[], wall[], sprite[] and tsprite[]
2012-11-09 22:31:02 +00:00
winbits.h
In Windows and SDL layers, rename *hitick* to *u64tick*.
2013-07-07 20:59:00 +00:00
winlayer.h
Win64 support! (Meaning it works, not that we recommend it for everyday use.)
2012-12-13 02:37:20 +00:00
xxhash.h
Add xxHash ( https://code.google.com/p/xxhash/ ), a faster alternative to CRC32, and implement it in a few places. This is around 20-30% faster than CRC32 for me (it's also implemented into the "fileinfo" console command, so you can test for yourselves). I didn't have time to gather up all of the files supported by the startup window so this isn't used there yet. Additionally, this is by the same author as the LZ4 compression library we already use.
2014-03-22 09:26:39 +00:00