..
_polymost.cpp
- cleanup of 'gotpic' handling.
2021-05-10 20:13:28 +02:00
actor.cpp
- fixed remaining SW warnings.
2021-05-12 21:50:00 +02:00
ai.cpp
- refactored the main User array into something that's automatically managed.
2021-04-22 00:03:14 +02:00
ai.h
- project cleanup
2021-01-10 20:31:32 +01:00
ambient.h
- project cleanup
2021-01-10 20:31:32 +01:00
bots.h
- project cleanup
2021-01-10 20:31:32 +01:00
break.cpp
- first batch of SW warning fixes.
2021-05-12 21:49:34 +02:00
break.h
- project cleanup
2021-01-10 20:31:32 +01:00
bunny.cpp
- first batch of SW warning fixes.
2021-05-12 21:49:34 +02:00
cache.cpp
- refactored the main User array into something that's automatically managed.
2021-04-22 00:03:14 +02:00
cheats.cpp
- first batch of SW warning fixes.
2021-05-12 21:49:34 +02:00
colormap.cpp
- reorganized loading of textures.
2021-06-01 11:05:26 +02:00
conpic.h
- project cleanup
2021-01-10 20:31:32 +01:00
coolg.cpp
- SW: cleaned up the depth variable handling in SECT_USER which was endian dependent, including the savegame handler
2021-04-22 00:03:17 +02:00
coolie.cpp
- first batch of SW warning fixes.
2021-05-12 21:49:34 +02:00
copysect.cpp
- SW: fixed sector transfers involving a portal for real this time.
2021-05-20 18:52:27 +02:00
d_menu.cpp
- fixed incorrect license in sw/d_menu.cpp.
2021-05-08 00:13:50 +02:00
damage.h
- project cleanup
2021-01-10 20:31:32 +01:00
digi.h
- project cleanup
2021-01-10 20:31:32 +01:00
draw.cpp
- implemented all needed font overrides for localization.
2021-05-31 21:20:31 +02:00
eel.cpp
- first batch of SW warning fixes.
2021-05-12 21:49:34 +02:00
game.cpp
- reorganized loading of textures.
2021-06-01 11:05:26 +02:00
game.h
- reorganized loading of textures.
2021-06-01 11:05:26 +02:00
girlninj.cpp
- refactored the main User array into something that's automatically managed.
2021-04-22 00:03:14 +02:00
goro.cpp
- refactored the main User array into something that's automatically managed.
2021-04-22 00:03:14 +02:00
hornet.cpp
- SW: cleaned up the depth variable handling in SECT_USER which was endian dependent, including the savegame handler
2021-04-22 00:03:17 +02:00
input.cpp
- SW: Abort GetInput immediately if no valid sprite is attached to the given player.
2021-05-11 00:52:39 +02:00
interpso.cpp
- first batch of SW warning fixes.
2021-05-12 21:49:34 +02:00
interpso.h
- cleanup of savegame framework
2021-04-22 00:03:17 +02:00
inv.cpp
Fix compilation with Clang on FreeBSD
2021-05-09 19:52:52 +02:00
inv.h
- scriptified SW's status bar.
2021-05-16 09:34:08 +02:00
jsector.cpp
- cleanup of 'gotpic' handling.
2021-05-10 20:13:28 +02:00
jsector.h
Merge branch 'master' into newrenderer
2021-04-22 00:10:37 +02:00
jtags.h
- project cleanup
2021-01-10 20:31:32 +01:00
jweapon.cpp
- first batch of SW warning fixes.
2021-05-12 21:49:34 +02:00
lava.cpp
- refactored the main User array into something that's automatically managed.
2021-04-22 00:03:14 +02:00
light.cpp
- first batch of SW warning fixes.
2021-05-12 21:49:34 +02:00
light.h
- first batch of SW warning fixes.
2021-05-12 21:49:34 +02:00
lists.h
- project cleanup
2021-01-10 20:31:32 +01:00
mclip.cpp
- project cleanup
2021-01-10 20:31:32 +01:00
mclip.h
- project cleanup
2021-01-10 20:31:32 +01:00
menus.cpp
- scriptified SW's 2D screens.
2021-04-30 20:08:35 +02:00
menus.h
- removed the multiplayer scoreboard screens.
2021-05-27 13:33:54 +02:00
misc.h
- reorganized loading of textures.
2021-06-01 11:05:26 +02:00
miscactr.cpp
- refactored the main User array into something that's automatically managed.
2021-04-22 00:03:14 +02:00
morph.cpp
- first batch of SW warning fixes.
2021-05-12 21:49:34 +02:00
mytypes.h
- project cleanup
2021-01-10 20:31:32 +01:00
namelist.h
- fixed SW status bar.
2021-05-16 10:25:56 +02:00
names.h
- project cleanup
2021-01-10 20:31:32 +01:00
names2.h
- project cleanup
2021-01-10 20:31:32 +01:00
network.cpp
- merged the few remaining contents of mmulti.h into d_net.h
2021-05-03 19:01:00 +02:00
network.h
- project cleanup
2021-01-10 20:31:32 +01:00
ninja.cpp
- first batch of SW warning fixes.
2021-05-12 21:49:34 +02:00
osdcmds.cpp
- Blood, Duke & SW: Create new backend chasecam function and replace game-specific versions with it.
2021-02-18 21:47:37 +11:00
pal.h
- project cleanup
2021-01-10 20:31:32 +01:00
panel.cpp
- first batch of SW warning fixes.
2021-05-12 21:49:34 +02:00
panel.h
- scriptified SW's status bar.
2021-05-16 09:34:08 +02:00
parent.h
- removed all parental lock garbage from SW.
2021-04-22 00:03:15 +02:00
player.cpp
- fixed SW status bar.
2021-05-16 10:25:56 +02:00
player.h
- project cleanup
2021-01-10 20:31:32 +01:00
predict.cpp
- project cleanup
2021-01-10 20:31:32 +01:00
quake.cpp
- fixed remaining SW warnings.
2021-05-12 21:50:00 +02:00
ripper.cpp
- fixed remaining SW warnings.
2021-05-12 21:50:00 +02:00
ripper2.cpp
- refactored the main User array into something that's automatically managed.
2021-04-22 00:03:14 +02:00
rooms.cpp
- SW: fixed sector transfers involving a portal for real this time.
2021-05-20 18:52:27 +02:00
rotator.cpp
- SW: save SectUser as JSON, also store in a managed array.
2021-04-22 00:03:16 +02:00
save.cpp
- migrated SW to RMAPINFO as well.
2021-05-02 17:35:25 +02:00
saveable.cpp
- fixed remaining SW warnings.
2021-05-12 21:50:00 +02:00
saveable.h
- some further lightening of compat.h.
2021-03-24 21:13:36 +01:00
sbar.cpp
- defined a new constant, CR_NATIVEPAL, to use the font functions with a predefined palette.
2021-05-29 11:47:05 +02:00
scrip2.cpp
Merge branch 'scriptable_cutscenes' into newrenderer
2021-05-02 22:37:46 +02:00
sector.cpp
- fixed remaining SW warnings.
2021-05-12 21:50:00 +02:00
sector.h
- project cleanup
2021-01-10 20:31:32 +01:00
serp.cpp
- removed the non-functional and long abandoned level music alias feature.
2021-05-12 21:48:40 +02:00
skel.cpp
- refactored the main User array into something that's automatically managed.
2021-04-22 00:03:14 +02:00
skull.cpp
- fixed remaining SW warnings.
2021-05-12 21:50:00 +02:00
slidor.cpp
- SW: save SectUser as JSON, also store in a managed array.
2021-04-22 00:03:16 +02:00
sounds.cpp
- fixed remaining SW warnings.
2021-05-12 21:50:00 +02:00
sounds.h
- removed the non-functional and long abandoned level music alias feature.
2021-05-12 21:48:40 +02:00
spike.cpp
- fixed remaining SW warnings.
2021-05-12 21:50:00 +02:00
sprite.cpp
- fixed remaining SW warnings.
2021-05-12 21:50:00 +02:00
sprite.h
- project cleanup
2021-01-10 20:31:32 +01:00
stag.h
- project cleanup
2021-01-10 20:31:32 +01:00
sumo.cpp
- removed the non-functional and long abandoned level music alias feature.
2021-05-12 21:48:40 +02:00
tags.h
- project cleanup
2021-01-10 20:31:32 +01:00
text.cpp
- moved all font setup out of the C++ code.
2021-05-31 21:20:31 +02:00
track.cpp
- removed bogus assert in SW's track setup.
2021-05-29 13:22:14 +02:00
vator.cpp
- fixed remaining SW warnings.
2021-05-12 21:50:00 +02:00
vis.cpp
- refactored the main User array into something that's automatically managed.
2021-04-22 00:03:14 +02:00
wallmove.cpp
- fixed remaining SW warnings.
2021-05-12 21:50:00 +02:00
warp.cpp
- project cleanup
2021-01-10 20:31:32 +01:00
weapon.cpp
- this crash was handled by nothing more than an assert...
2021-05-20 11:02:11 -04:00
weapon.h
- fixed remaining SW warnings.
2021-05-12 21:50:00 +02:00
zilla.cpp
- removed the non-functional and long abandoned level music alias feature.
2021-05-12 21:48:40 +02:00
zombie.cpp
- SW: save SectUser as JSON, also store in a managed array.
2021-04-22 00:03:16 +02:00