raze-gles/polymer/eduke32/build/include
terminx 7e51e92a81 Properly handle shading models with traditional fog when r_usetileshades is also enabled.
git-svn-id: https://svn.eduke32.com/eduke32@3766 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-15 02:20:35 +00:00
..
msvc Split r3159..r3161, part 3: MSVC, nedmalloc, *layer, startup windows. 2012-11-15 14:27:57 +00:00
a.h Work-in-progress adjustment to the C code to compile under C++. It builds for me without errors using Win32 MinGW-GCC, but it still generates warning soup. No guarantees about MSVC or anything using SDL. Enable C++ by building with CPLUSPLUS=1. C remains the default and should compile with no change in setup. 2012-11-05 02:49:08 +00:00
baselayer.h Fix Lunatic build on Windows. 2013-03-18 22:05:21 +00:00
build.h Get rid of that old model occlusion checking hack I wrote for Polymost years ago. I actually didn't know this was still in EDuke32... it's one of the worst things I've ever written. :p 2013-05-15 02:19:41 +00:00
cache1d.h Prevent loading anything except the GRP from the Steam or GOG Duke3D install directories. Loading DUKE.RTS from those paths will be resolved later. 2013-04-05 07:48:20 +00:00
common.h Cleanup of console/on-screen-display (OSD) functionality. 2012-12-25 16:13:50 +00:00
compat.h Factor out four instances of duplicate code into append_ext_UNSAFE(). 2013-05-06 19:43:38 +00:00
crc32.h Work-in-progress adjustment to the C code to compile under C++. It builds for me without errors using Win32 MinGW-GCC, but it still generates warning soup. No guarantees about MSVC or anything using SDL. Enable C++ by building with CPLUSPLUS=1. C remains the default and should compile with no change in setup. 2012-11-05 02:49:08 +00:00
dxdidf.h Fix the DirectInput breakage on Win64. 2012-12-16 05:46:20 +00:00
dxtfilter.h WIP texture cache refactoring 2013-05-15 02:17:17 +00:00
dynamicgtk.h Make the "Start" button of the GTK start-up window the default button of the window, which means pressing Enter now works at you'd expect. 2010-07-02 01:26:56 +00:00
editor.h Mapster32: add "movement by one" debugging functionality via a.m32. 2013-02-19 20:35:14 +00:00
glbuild.h Cleanup of console/on-screen-display (OSD) functionality. 2012-12-25 16:13:50 +00:00
glext.h Work-in-progress adjustment to the C code to compile under C++. It builds for me without errors using Win32 MinGW-GCC, but it still generates warning soup. No guarantees about MSVC or anything using SDL. Enable C++ by building with CPLUSPLUS=1. C remains the default and should compile with no change in setup. 2012-11-05 02:49:08 +00:00
gtkbits.h ass rape 2009-01-09 09:29:17 +00:00
hightile.h Rearrange 'struct hicreplc_t' members so that no padding is inserted on x64. 2012-01-26 21:58:25 +00:00
kplib.h Work-in-progress adjustment to the C code to compile under C++. It builds for me without errors using Win32 MinGW-GCC, but it still generates warning soup. No guarantees about MSVC or anything using SDL. Enable C++ by building with CPLUSPLUS=1. C remains the default and should compile with no change in setup. 2012-11-05 02:49:08 +00:00
lunatic.h Lunatic: compile defs.ilua as bytecode and load it from the executable. 2013-02-24 16:05:31 +00:00
lzwnew.h ass rape 2009-01-09 09:29:17 +00:00
m32script.h a.m32: Implement a Polymer "head light" emanating from your position in 3D mode. 2013-04-05 17:53:31 +00:00
mdsprite.h Fix POLYMER=0 build, cleaning up #include discipline on the way. 2013-02-07 21:01:24 +00:00
mutex.h Work-in-progress adjustment to the C code to compile under C++. It builds for me without errors using Win32 MinGW-GCC, but it still generates warning soup. No guarantees about MSVC or anything using SDL. Enable C++ by building with CPLUSPLUS=1. C remains the default and should compile with no change in setup. 2012-11-05 02:49:08 +00:00
nedmalloc.h Win64 support! (Meaning it works, not that we recommend it for everyday use.) 2012-12-13 02:37:20 +00:00
osd.h WIP texture cache refactoring 2013-05-15 02:17:17 +00:00
osxbits.h Very few actual changes... mostly formatting fixes from astyle 2010-01-23 22:12:02 +00:00
osxmain.h Moved build to a subdir underneath the eduke32 dir to avoid people trying to compile from the build src dir by mistake 2008-10-20 03:09:19 +00:00
polymer.h Revert to spherical shading; it's not like you could look up in classic anyway. 2013-05-08 05:03:36 +00:00
polymost.h Properly handle shading models with traditional fog when r_usetileshades is also enabled. 2013-05-15 02:20:35 +00:00
pragmas.h Work-in-progress adjustment to the C code to compile under C++. It builds for me without errors using Win32 MinGW-GCC, but it still generates warning soup. No guarantees about MSVC or anything using SDL. Enable C++ by building with CPLUSPLUS=1. C remains the default and should compile with no change in setup. 2012-11-05 02:49:08 +00:00
prlights.h polymer: add support for negative lights 2012-10-21 04:52:43 +00:00
quicklz.h Work-in-progress adjustment to the C code to compile under C++. It builds for me without errors using Win32 MinGW-GCC, but it still generates warning soup. No guarantees about MSVC or anything using SDL. Enable C++ by building with CPLUSPLUS=1. C remains the default and should compile with no change in setup. 2012-11-05 02:49:08 +00:00
rawinput.h win32 stuck input fix among other minor changes 2010-05-16 22:53:08 +00:00
renderlayer.h RENDERTYPE=SDL on Windows, part 2. 2012-11-25 04:26:37 +00:00
scancodes.h Source code "cleanup," herein referred to as "rape" 2010-05-02 23:27:30 +00:00
scriptfile.h Work-in-progress adjustment to the C code to compile under C++. It builds for me without errors using Win32 MinGW-GCC, but it still generates warning soup. No guarantees about MSVC or anything using SDL. Enable C++ by building with CPLUSPLUS=1. C remains the default and should compile with no change in setup. 2012-11-05 02:49:08 +00:00
sdl_inc.h Wii: Fix build. 2013-02-18 08:48:18 +00:00
sdlayer.h Win64 support! (Meaning it works, not that we recommend it for everyday use.) 2012-12-13 02:37:20 +00:00
startwin.editor.h Moved build to a subdir underneath the eduke32 dir to avoid people trying to compile from the build src dir by mistake 2008-10-20 03:09:19 +00:00
texcache.h A bit more work on the Polymost shade table mode (r_usetileshades) 2013-05-15 02:19:14 +00:00
tracker.hpp Fix warnings involving printf() requiring explicit casts on tracked types. 2012-11-26 08:26:04 +00:00
tracker_operator.hpp Fix warnings involving printf() requiring explicit casts on tracked types. 2012-11-26 08:26:04 +00:00
tracker_operators.hpp Add automatic tracking to the sector[], wall[], sprite[] and tsprite[] 2012-11-09 22:31:02 +00:00
winbits.h Windows: Add the default installation paths for the GOG.com release of Duke Nukem 3D: Atomic Edition and the Steam release of Duke Nukem 3D: Megaton Edition (if they exist) to EDuke32's search path. 2013-03-21 09:48:21 +00:00
winlayer.h Win64 support! (Meaning it works, not that we recommend it for everyday use.) 2012-12-13 02:37:20 +00:00