.. |
a.h
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- removed most extern "C" from the rest of the code base.
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2019-09-21 20:14:34 +02:00 |
animvpx.h
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- got rid of some editor-only code and the entire buildvfs header
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2019-11-08 02:02:54 +01:00 |
baselayer.h
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- hooked up the input system and did a major cleanup.
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2019-12-24 12:59:26 +01:00 |
build.h
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- header cleanup
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2019-12-23 21:19:42 +01:00 |
buildtypes.h
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More meaningful names for build object struct members
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2019-09-30 20:31:11 +02:00 |
clip.h
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- removed most extern "C" from the rest of the code base.
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2019-09-21 20:14:34 +02:00 |
clockticks.hpp
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- manual merge of all NBlood changes that couldn't get cherry picked.
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2019-09-21 13:02:17 +02:00 |
collections.h
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Replace #if CXXSTD >= 2011 || EDUKE32_MSVC_PREREQ(1800) with #ifdef HAVE_CXX11_HEADERS
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2019-09-19 14:23:29 +02:00 |
colmatch.h
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Replace color matching up to index 239 with the engine's fullbright mask
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2019-12-23 11:37:00 +01:00 |
common.h
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- removed a few unused bits of code.
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2019-12-19 20:04:17 +01:00 |
compat.h
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Defs: Minor ifcrc cleanup
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2019-12-22 15:07:26 +01:00 |
glsurface.h
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Support software renderer upscaling engine-side in sdlayer and sdlayer12 with various scaling factors (beyond just pixel doubling).
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2018-07-14 21:36:44 +00:00 |
hash.h
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- fix merge errors.
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2019-12-08 08:51:54 +01:00 |
hightile.h
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- hictinting cleanup.
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2019-10-17 20:29:58 +02:00 |
mdsprite.h
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Equivalent to jfbuild commit b6a666745cea21c6f8193b046bcdd0636fb7c166
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2019-10-20 08:17:35 +02:00 |
mmulti.h
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- removed some unused files.
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2019-09-25 23:00:10 +02:00 |
osd.h
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- header cleanup
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2019-12-23 21:19:42 +01:00 |
palette.h
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Change PaletteIndexFullbrights from uint32_t[8] to uint8_t[32]
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2019-12-23 10:57:11 +01:00 |
polymost.h
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- refactored the coordinate printout to a stat and removed printext256 and the associated font.
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2019-12-23 20:55:12 +01:00 |
pragmas.h
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- copybyte is not the same as memcpy.
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2019-12-15 21:06:41 +01:00 |
print.h
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Convert loops using unsigned integers as iterators to use regular signed ints instead
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2019-09-20 10:04:24 +02:00 |
prlights.h
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The great repository rearrangement of 2017.
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2017-02-01 10:01:11 +00:00 |
renderlayer.h
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Fix command line help window in builds with the startup window disabled
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2017-06-24 21:17:59 +00:00 |
scancodes.h
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- fixed the compile errors and consolidated the key binding CCMDs.
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2019-10-28 06:47:49 +01:00 |
scriptfile.h
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- removed most extern "C" from the rest of the code base.
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2019-09-21 20:14:34 +02:00 |
sdlayer.h
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- header cleanup
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2019-12-23 21:19:42 +01:00 |
softsurface.h
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Support software renderer upscaling engine-side in sdlayer and sdlayer12 with various scaling factors (beyond just pixel doubling).
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2018-07-14 21:36:44 +00:00 |
timer.h
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- made things compile again after updating enet. Also removed the redundant dumb and game_music_emu libraries which just got imported by accident when using other things from GZDoom.
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2019-10-20 09:16:01 +02:00 |
tracker.hpp
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Gump redux
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2019-09-20 14:16:06 +02:00 |
windows_inc.h
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- transitioned project to CMake and deleted most of the old build system.
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2019-09-22 23:15:46 +02:00 |