raze-gles/source
Christoph Oelckers 1b958a7f9f - removed more backing data for the old keybinding code.
Unfortunately this means that the keybinding menus in all games except Blood are shot to shit right now because of how they passed the data on to its destination.
These menus are not fixable, this will have to wait until the replacement is up.
2019-11-03 20:58:10 +01:00
..
audiolib Add sound and music code for Ken-Build 2019-10-30 18:10:54 +01:00
blood - removed more backing data for the old keybinding code. 2019-11-03 20:58:10 +01:00
build - it compiles again (safety commit) 2019-11-03 20:24:50 +01:00
common - removed more backing data for the old keybinding code. 2019-11-03 20:58:10 +01:00
duke3d - removed more backing data for the old keybinding code. 2019-11-03 20:58:10 +01:00
glad - use full GL 4.6 API. 2019-09-16 17:52:14 +02:00
glbackend - game starts again. 2019-10-26 13:16:32 +02:00
libsmackerdec - make things compile again. 2019-10-24 20:28:46 +02:00
libxmp-lite - transitioned project to CMake and deleted most of the old build system. 2019-09-22 23:15:46 +02:00
mact - it compiles again (safety commit) 2019-11-03 20:24:50 +01:00
platform - do not use the command line but the module filename to create the progdir path. 2019-11-03 13:39:42 +01:00
rr - removed more backing data for the old keybinding code. 2019-11-03 20:58:10 +01:00
sw - removed more backing data for the old keybinding code. 2019-11-03 20:58:10 +01:00
thirdparty - replaced all uses of xxhash with SuperFastHash. 2019-11-02 22:52:13 +01:00
zmusic - added GZDoom's resource management classes. 2019-10-28 23:46:15 +01:00
CMakeLists.txt - added ZDoom's keybinding class and some needed support code. 2019-11-03 18:19:29 +01:00
g_pch.h - project rework to shorten compile times. 2019-10-16 23:09:02 +02:00
gitinfo.cpp - rewrote the screenshot code to use m_png as its backend. 2019-11-02 12:59:59 +01:00
sdlappicon.cpp - transitioned project to CMake and deleted most of the old build system. 2019-09-22 23:15:46 +02:00