raze-gles/source
Christoph Oelckers 01d5d51f13 - pass key events to the event queue. 2019-11-03 22:46:01 +01:00
..
audiolib Add sound and music code for Ken-Build 2019-10-30 18:10:54 +01:00
blood - pass key events to the event queue. 2019-11-03 22:46:01 +01:00
build - pass key events to the event queue. 2019-11-03 22:46:01 +01:00
common - removed more backing data for the old keybinding code. 2019-11-03 20:58:10 +01:00
duke3d - use proper key names. 2019-11-03 22:20:19 +01:00
glad - use full GL 4.6 API. 2019-09-16 17:52:14 +02:00
glbackend - game starts again. 2019-10-26 13:16:32 +02:00
libsmackerdec - make things compile again. 2019-10-24 20:28:46 +02:00
libxmp-lite - transitioned project to CMake and deleted most of the old build system. 2019-09-22 23:15:46 +02:00
mact - it compiles again (safety commit) 2019-11-03 20:24:50 +01:00
platform - do not use the command line but the module filename to create the progdir path. 2019-11-03 13:39:42 +01:00
rr - use proper key names. 2019-11-03 22:20:19 +01:00
sw - removed more backing data for the old keybinding code. 2019-11-03 20:58:10 +01:00
thirdparty - replaced all uses of xxhash with SuperFastHash. 2019-11-02 22:52:13 +01:00
zmusic - added GZDoom's resource management classes. 2019-10-28 23:46:15 +01:00
CMakeLists.txt - added ZDoom's keybinding class and some needed support code. 2019-11-03 18:19:29 +01:00
g_pch.h - project rework to shorten compile times. 2019-10-16 23:09:02 +02:00
gitinfo.cpp - rewrote the screenshot code to use m_png as its backend. 2019-11-02 12:59:59 +01:00
sdlappicon.cpp - transitioned project to CMake and deleted most of the old build system. 2019-09-22 23:15:46 +02:00