raze-gles/source/core/rendering
Christoph Oelckers 0d4e0d72fb - fixed vertex generation when splitting walls by planes on old hardware. 2021-09-18 13:04:46 +02:00
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scene - fixed vertex generation when splitting walls by planes on old hardware. 2021-09-18 13:04:46 +02:00
hw_entrypoint.cpp - made savepic work with new renderer. 2021-04-21 22:32:27 +02:00
hw_models.cpp - voxel rendering. 2021-04-02 18:20:07 +02:00
hw_models.h - voxel rendering. 2021-04-02 18:20:07 +02:00
hw_palmanager.cpp - moved palette manager for indexed textures out of glbackend 2021-04-05 20:00:21 +02:00
hw_palmanager.h - moved palette manager for indexed textures out of glbackend 2021-04-05 20:00:21 +02:00
hw_sections.cpp - Check for maps with bad setup of their wall lists. 2021-07-06 10:29:24 +02:00
hw_sections.h - sector splitting hack for SW $bath.map. 2021-05-23 17:06:47 +02:00
hw_voxels.cpp - fixed Clang compilation error. 2021-04-17 18:47:15 +02:00
hw_voxels.h - Cleanup of the voxel code. 2021-04-05 18:05:43 +02:00
render.h - use the smooth ratio from the game logic in the renderer instead of calling I_GetTimeFrac again. 2021-04-14 21:17:32 +02:00