raze-gles/source
Christoph Oelckers 15d869ccde -moved scancodes.h out of Build folder.
This file is from the Duke source and available under a good license so it can be moved to a better place.
2020-06-20 12:54:33 +02:00
..
blood - fixed texture validation checks. 2020-06-17 12:26:02 +02:00
build -moved scancodes.h out of Build folder. 2020-06-20 12:54:33 +02:00
common - I_msTimeF. 2020-06-20 11:55:30 +02:00
core -moved scancodes.h out of Build folder. 2020-06-20 12:54:33 +02:00
duke3d - removed dead timerUninit call 2020-06-20 11:47:21 +02:00
exhumed - allow skipping the Exhumed logos. 2020-06-17 17:10:31 +02:00
glbackend - initial palette shader work. 2020-06-17 12:26:01 +02:00
libsmackerdec - removed Build dependencies in libsmackerdec. 2020-06-20 12:24:11 +02:00
platform - Raze is not GZDoom. Changed to something more generic. (Will do the same update to GZDoom) 2020-06-16 08:01:37 -04:00
rr - removed dead timerUninit call 2020-06-20 11:47:21 +02:00
sw - clean up redundancy 2020-06-20 10:58:47 +02:00
thirdparty engine: update libdivide 2020-06-17 12:26:03 +02:00
__autostart.cpp - added the softpoly and Vulkan backend code fron GZDoom. 2020-05-31 10:53:11 +02:00
CMakeLists.txt - added some ZScript basics. 2020-06-20 09:46:41 +02:00
g_pch.h - cleaned up the remaining dependencies on windows.h 2020-02-03 21:30:57 +01:00
gitinfo.cpp - rewrote the screenshot code to use m_png as its backend. 2019-11-02 12:59:59 +01:00
zzautozend.cpp - added the softpoly and Vulkan backend code fron GZDoom. 2020-05-31 10:53:11 +02:00