raze-gles/source
2019-12-31 08:07:22 -05:00
..
blood - place weapon sprites in a separate render list. 2019-12-30 20:16:51 +01:00
build - fixed translucency determination. 2019-12-30 21:03:15 +01:00
common - fixed: argument count passed to the OSD system was +1 than it expected 2019-12-31 08:07:22 -05:00
duke3d - place weapon sprites in a separate render list. 2019-12-30 20:16:51 +01:00
exhumed PCExhumed: fix triddat.cpp build with libc++ 2019-12-31 09:19:58 +01:00
glbackend - fixed: True color texture replacements were set up incorrectly. 2019-12-30 20:44:37 +01:00
libsmackerdec - fixed Blood cutscene playback. 2019-12-30 21:36:08 +01:00
platform - set default for mouse control to DirectInput. 2019-12-30 23:55:57 +01:00
rr - place weapon sprites in a separate render list. 2019-12-30 20:16:51 +01:00
sw - place weapon sprites in a separate render list. 2019-12-30 20:16:51 +01:00
thirdparty - added the GL framebuffer class. 2019-12-23 15:40:17 +01:00
CMakeLists.txt Disable linux files as they are missing 2019-12-30 09:12:25 +01:00
g_pch.h - fixed most issues with newly added music files 2019-11-11 01:01:18 +01:00
gitinfo.cpp - rewrote the screenshot code to use m_png as its backend. 2019-11-02 12:59:59 +01:00