.. |
actor.cpp
|
- changed SW's PlaySound interface to take pointers to objects instead of pointers to coordinates.
|
2019-12-18 11:09:01 +01:00 |
actor.h
|
- added Shadow Warrior files to CMake project - not compiled yet.
|
2019-10-09 18:09:05 +02:00 |
ai.cpp
|
- SW compiles.
|
2019-10-09 19:58:09 +02:00 |
ai.h
|
- added Shadow Warrior files to CMake project - not compiled yet.
|
2019-10-09 18:09:05 +02:00 |
ambient.h
|
- SW compiles.
|
2019-10-09 19:58:09 +02:00 |
anim.cpp
|
- fixed ANM playback in Shadow Warrior and removed the rather pointless caching for the ANM files.
|
2019-12-19 10:18:05 +01:00 |
anim.h
|
- renamed the remaining file system access wrappers in cache1d.h
|
2019-12-07 10:31:27 +01:00 |
border.cpp
|
- fixed status bar initialization for all games.
|
2019-12-19 09:31:39 +01:00 |
bots.h
|
- added Shadow Warrior files to CMake project - not compiled yet.
|
2019-10-09 18:09:05 +02:00 |
break.cpp
|
- removed unused code. (MDA screen hack - huh???)
|
2019-11-19 20:43:11 +01:00 |
break.h
|
- added Shadow Warrior files to CMake project - not compiled yet.
|
2019-10-09 18:09:05 +02:00 |
bunny.cpp
|
- changed SW's PlaySound interface to take pointers to objects instead of pointers to coordinates.
|
2019-12-18 11:09:01 +01:00 |
cache.cpp
|
- changed SW's PlaySound interface to take pointers to objects instead of pointers to coordinates.
|
2019-12-18 11:09:01 +01:00 |
cache.h
|
- added Shadow Warrior files to CMake project - not compiled yet.
|
2019-10-09 18:09:05 +02:00 |
cheats.cpp
|
- changed SW's PlaySound interface to take pointers to objects instead of pointers to coordinates.
|
2019-12-18 11:09:01 +01:00 |
colormap.cpp
|
- removed unused code. (MDA screen hack - huh???)
|
2019-11-19 20:43:11 +01:00 |
colormap.h
|
- added Shadow Warrior files to CMake project - not compiled yet.
|
2019-10-09 18:09:05 +02:00 |
common.cpp
|
- cleanup of the old file system initialization.
|
2019-11-01 19:25:42 +01:00 |
common_game.h
|
- disconnected Shadow Warrior's menu so it can be replaced.
|
2019-12-02 21:05:19 +01:00 |
config.cpp
|
- removed all remaining references to SDL. The Windows version is now fully native.
|
2019-12-23 20:03:03 +01:00 |
config.h
|
- hooked up ZDoom' joystick code and removed the remaining parts of the old MACT input library.
|
2019-12-14 20:15:15 +01:00 |
conpic.h
|
The great repository rearrangement of 2017.
|
2017-02-01 10:01:11 +00:00 |
console.cpp
|
- cleaned up SW sound code a bit and thinned out the original console code
|
2019-12-17 21:33:53 +01:00 |
coolg.cpp
|
- changed SW's PlaySound interface to take pointers to objects instead of pointers to coordinates.
|
2019-12-18 11:09:01 +01:00 |
coolie.cpp
|
- changed SW's PlaySound interface to take pointers to objects instead of pointers to coordinates.
|
2019-12-18 11:09:01 +01:00 |
copysect.cpp
|
SW: Sanitize all uses of wall.nextwall to prevent OOBs
|
2019-11-27 18:04:01 +01:00 |
d_menu.cpp
|
- removed leftpver music calls as well.
|
2019-12-18 22:32:09 +01:00 |
damage.h
|
- weapon and ammo names are now also localizable.
|
2019-12-09 19:49:36 +01:00 |
demo.cpp
|
- SW sound WIP
|
2019-12-17 23:25:07 +01:00 |
demo.h
|
- moved kopenfilereader into the FileSystem class.
|
2019-12-07 10:14:51 +01:00 |
digi.h
|
- SW compiles.
|
2019-10-09 19:58:09 +02:00 |
draw.cpp
|
- refactored the coordinate printout to a stat and removed printext256 and the associated font.
|
2019-12-23 20:55:12 +01:00 |
eel.cpp
|
- added Shadow Warrior files to CMake project - not compiled yet.
|
2019-10-09 18:09:05 +02:00 |
game.cpp
|
- removed all remaining references to SDL. The Windows version is now fully native.
|
2019-12-23 20:03:03 +01:00 |
game.h
|
- refactored the coordinate printout to a stat and removed printext256 and the associated font.
|
2019-12-23 20:55:12 +01:00 |
gamedefs.h
|
- consolidated the 4 sets of mouse and joystick configuration variables.
|
2019-10-26 21:50:49 +02:00 |
girlninj.cpp
|
- added Shadow Warrior files to CMake project - not compiled yet.
|
2019-10-09 18:09:05 +02:00 |
goro.cpp
|
- added Shadow Warrior files to CMake project - not compiled yet.
|
2019-10-09 18:09:05 +02:00 |
hornet.cpp
|
- changed SW's PlaySound interface to take pointers to objects instead of pointers to coordinates.
|
2019-12-18 11:09:01 +01:00 |
interp.cpp
|
- added Shadow Warrior files to CMake project - not compiled yet.
|
2019-10-09 18:09:05 +02:00 |
interp.h
|
- added Shadow Warrior files to CMake project - not compiled yet.
|
2019-10-09 18:09:05 +02:00 |
interpsh.cpp
|
- added Shadow Warrior files to CMake project - not compiled yet.
|
2019-10-09 18:09:05 +02:00 |
inv.cpp
|
- changed SW's PlaySound interface to take pointers to objects instead of pointers to coordinates.
|
2019-12-18 11:09:01 +01:00 |
inv.h
|
- removed unused code. (MDA screen hack - huh???)
|
2019-11-19 20:43:11 +01:00 |
jnames.h
|
The great repository rearrangement of 2017.
|
2017-02-01 10:01:11 +00:00 |
jplayer.cpp
|
- hooked up ZDoom' joystick code and removed the remaining parts of the old MACT input library.
|
2019-12-14 20:15:15 +01:00 |
jsector.cpp
|
- maintain ambient sounds in a separate structure.
|
2019-12-19 01:20:43 +01:00 |
jsector.h
|
- added Shadow Warrior files to CMake project - not compiled yet.
|
2019-10-09 18:09:05 +02:00 |
jtags.h
|
The great repository rearrangement of 2017.
|
2017-02-01 10:01:11 +00:00 |
jweapon.cpp
|
- changed SW's PlaySound interface to take pointers to objects instead of pointers to coordinates.
|
2019-12-18 11:09:01 +01:00 |
keys.h
|
The great repository rearrangement of 2017.
|
2017-02-01 10:01:11 +00:00 |
lava.cpp
|
- added Shadow Warrior files to CMake project - not compiled yet.
|
2019-10-09 18:09:05 +02:00 |
light.cpp
|
SW: Sanitize all uses of wall.nextwall to prevent OOBs
|
2019-11-27 18:04:01 +01:00 |
light.h
|
- added Shadow Warrior files to CMake project - not compiled yet.
|
2019-10-09 18:09:05 +02:00 |
lists.h
|
- added Shadow Warrior files to CMake project - not compiled yet.
|
2019-10-09 18:09:05 +02:00 |
mclip.cpp
|
- added Shadow Warrior files to CMake project - not compiled yet.
|
2019-10-09 18:09:05 +02:00 |
mclip.h
|
- added Shadow Warrior files to CMake project - not compiled yet.
|
2019-10-09 18:09:05 +02:00 |
menus.cpp
|
- removed leftpver music calls as well.
|
2019-12-18 22:32:09 +01:00 |
menus.h
|
- fixed keybinding and mouse cursor display.
|
2019-12-05 21:39:02 +01:00 |
mfile.h
|
- SW sound WIP
|
2019-12-17 23:25:07 +01:00 |
miscactr.cpp
|
- removed all leftover dependencies on the old sound backend.
|
2019-12-18 22:24:50 +01:00 |
morph.cpp
|
SW: Replace MAXLONG with INT32_MAX
|
2019-11-08 17:41:39 +01:00 |
mytypes.h
|
- cleaned out some remains of the non-indexed render path.
|
2019-10-10 19:40:33 +02:00 |
names.h
|
The great repository rearrangement of 2017.
|
2017-02-01 10:01:11 +00:00 |
names2.h
|
- removed unused code. (MDA screen hack - huh???)
|
2019-11-19 20:43:11 +01:00 |
network.cpp
|
- changed SW's PlaySound interface to take pointers to objects instead of pointers to coordinates.
|
2019-12-18 11:09:01 +01:00 |
network.h
|
- disconnected Shadow Warrior's menu so it can be replaced.
|
2019-12-02 21:05:19 +01:00 |
ninja.cpp
|
- more refactoring on SW's sound system:
|
2019-12-18 19:17:37 +01:00 |
ninja.h
|
- added Shadow Warrior files to CMake project - not compiled yet.
|
2019-10-09 18:09:05 +02:00 |
pal.h
|
The great repository rearrangement of 2017.
|
2017-02-01 10:01:11 +00:00 |
panel.cpp
|
- removed all leftover dependencies on the old sound backend.
|
2019-12-18 22:24:50 +01:00 |
panel.h
|
- added Shadow Warrior files to CMake project - not compiled yet.
|
2019-10-09 18:09:05 +02:00 |
parent.h
|
- added Shadow Warrior files to CMake project - not compiled yet.
|
2019-10-09 18:09:05 +02:00 |
parse.h
|
- added Shadow Warrior files to CMake project - not compiled yet.
|
2019-10-09 18:09:05 +02:00 |
player.cpp
|
- removed leftpver music calls as well.
|
2019-12-18 22:32:09 +01:00 |
player.h
|
- added Shadow Warrior files to CMake project - not compiled yet.
|
2019-10-09 18:09:05 +02:00 |
predict.cpp
|
- hooked up ZDoom' joystick code and removed the remaining parts of the old MACT input library.
|
2019-12-14 20:15:15 +01:00 |
quake.cpp
|
- changed SW's PlaySound interface to take pointers to objects instead of pointers to coordinates.
|
2019-12-18 11:09:01 +01:00 |
quake.h
|
- added Shadow Warrior files to CMake project - not compiled yet.
|
2019-10-09 18:09:05 +02:00 |
reserve.h
|
The great repository rearrangement of 2017.
|
2017-02-01 10:01:11 +00:00 |
ripper.cpp
|
- added Shadow Warrior files to CMake project - not compiled yet.
|
2019-10-09 18:09:05 +02:00 |
ripper2.cpp
|
- removed all leftover dependencies on the old sound backend.
|
2019-12-18 22:24:50 +01:00 |
rooms.cpp
|
SW: Fix assertions and OOB so that the player can noclip OOB
|
2019-12-03 17:32:48 +01:00 |
rotator.cpp
|
- exported Shadow Warrior strings to stringtable.
|
2019-12-09 21:19:05 +01:00 |
save.cpp
|
SW: Add tailspritefree to savegames
|
2019-12-22 15:16:58 +01:00 |
saveable.cpp
|
SW: Fix saves
|
2019-11-29 00:48:16 +01:00 |
saveable.h
|
SW: Fix saves
|
2019-11-29 00:48:16 +01:00 |
savedef.h
|
The great repository rearrangement of 2017.
|
2017-02-01 10:01:11 +00:00 |
scrip2.cpp
|
Expose nextvoxid variable
|
2019-12-22 15:12:49 +01:00 |
sector.cpp
|
- more refactoring on SW's sound system:
|
2019-12-18 19:17:37 +01:00 |
sector.h
|
- added Shadow Warrior files to CMake project - not compiled yet.
|
2019-10-09 18:09:05 +02:00 |
serp.cpp
|
- transitioned Shadow Warrior to the global mapinfo
|
2019-12-11 02:01:11 +01:00 |
settings.h
|
- more Shadow Warrior cleanup.
|
2019-12-07 20:48:16 +01:00 |
setup.cpp
|
- removed leftpver music calls as well.
|
2019-12-18 22:32:09 +01:00 |
skel.cpp
|
- added Shadow Warrior files to CMake project - not compiled yet.
|
2019-10-09 18:09:05 +02:00 |
skull.cpp
|
- changed SW's PlaySound interface to take pointers to objects instead of pointers to coordinates.
|
2019-12-18 11:09:01 +01:00 |
slidor.cpp
|
- exported Shadow Warrior strings to stringtable.
|
2019-12-09 21:19:05 +01:00 |
slidor.h
|
- added Shadow Warrior files to CMake project - not compiled yet.
|
2019-10-09 18:09:05 +02:00 |
sounds.cpp
|
- clear the intermittent sound ticker when the sound gets checked.
|
2019-12-19 12:08:01 +01:00 |
sounds.h
|
- SW sound refactoring complete, not tested yet.
|
2019-12-18 22:13:19 +01:00 |
spike.cpp
|
- added Shadow Warrior files to CMake project - not compiled yet.
|
2019-10-09 18:09:05 +02:00 |
sprite.cpp
|
SW: Fix crash issues when Track sprites are set up incorrectly
|
2019-12-22 15:19:55 +01:00 |
sprite.h
|
- same for inventory pickup messages.
|
2019-12-09 19:00:30 +01:00 |
stag.h
|
- SW compiles.
|
2019-10-09 19:58:09 +02:00 |
sumo.cpp
|
- changed SW's PlaySound interface to take pointers to objects instead of pointers to coordinates.
|
2019-12-18 11:09:01 +01:00 |
sw_strs.h
|
The great repository rearrangement of 2017.
|
2017-02-01 10:01:11 +00:00 |
swconfig.cpp
|
- removed all leftover dependencies on the old sound backend.
|
2019-12-18 22:24:50 +01:00 |
swcvar.cpp
|
- more Shadow Warrior cleanup.
|
2019-12-07 20:48:16 +01:00 |
swcvar.h
|
- more Shadow Warrior cleanup.
|
2019-12-07 20:48:16 +01:00 |
sync.cpp
|
- refactored the coordinate printout to a stat and removed printext256 and the associated font.
|
2019-12-23 20:55:12 +01:00 |
tags.h
|
The great repository rearrangement of 2017.
|
2017-02-01 10:01:11 +00:00 |
text.cpp
|
- use the quote array to store the key, door and fortune cookie messages in Shadow Warrior.
|
2019-12-09 18:40:07 +01:00 |
text.h
|
- removed unused code. (MDA screen hack - huh???)
|
2019-11-19 20:43:11 +01:00 |
track.cpp
|
SW: Fix crash issues when Track sprites are set up incorrectly
|
2019-12-22 15:19:55 +01:00 |
track.h
|
- added Shadow Warrior files to CMake project - not compiled yet.
|
2019-10-09 18:09:05 +02:00 |
trigger.h
|
- added Shadow Warrior files to CMake project - not compiled yet.
|
2019-10-09 18:09:05 +02:00 |
vator.cpp
|
- exported Shadow Warrior strings to stringtable.
|
2019-12-09 21:19:05 +01:00 |
vis.cpp
|
- added Shadow Warrior files to CMake project - not compiled yet.
|
2019-10-09 18:09:05 +02:00 |
vis.h
|
- added Shadow Warrior files to CMake project - not compiled yet.
|
2019-10-09 18:09:05 +02:00 |
wallmove.cpp
|
- added Shadow Warrior files to CMake project - not compiled yet.
|
2019-10-09 18:09:05 +02:00 |
warp.cpp
|
SW: Fix assertions and OOB so that the player can noclip OOB
|
2019-12-03 17:32:48 +01:00 |
warp.h
|
- added Shadow Warrior files to CMake project - not compiled yet.
|
2019-10-09 18:09:05 +02:00 |
weapon.cpp
|
SW: Fix crash issues when Track sprites are set up incorrectly
|
2019-12-22 15:19:55 +01:00 |
weapon.h
|
- added Shadow Warrior files to CMake project - not compiled yet.
|
2019-10-09 18:09:05 +02:00 |
zilla.cpp
|
- removed all leftover dependencies on the old sound backend.
|
2019-12-18 22:24:50 +01:00 |
zombie.cpp
|
- added Shadow Warrior files to CMake project - not compiled yet.
|
2019-10-09 18:09:05 +02:00 |