mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-11-05 12:30:42 +00:00
d5fa8ade49
So that symbolic tile names can be used when searching maps. git-svn-id: https://svn.eduke32.com/eduke32@3212 1a8010ca-5511-0410-912e-c29ae57300e0
404 lines
9.8 KiB
Lua
404 lines
9.8 KiB
Lua
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-- Loaders for various BUILD structures for LuaJIT
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local ffi = require "ffi"
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local io = require "io"
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local bit = require "bit"
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local string = require "string"
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local table = require "table"
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local error = error
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local assert = assert
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local print = print
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local setmetatable = setmetatable
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local tostring = tostring
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local tonumber = tonumber
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module(...)
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ffi.cdef[[
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#pragma pack(push,1)
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typedef struct
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{
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int16_t wallptr, wallnum;
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int32_t ceilingz, floorz;
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uint16_t ceilingstat, floorstat;
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int16_t ceilingpicnum, ceilingheinum;
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int8_t ceilingshade;
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uint8_t ceilingpal, ceilingxpanning, ceilingypanning;
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int16_t floorpicnum, floorheinum;
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int8_t floorshade;
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uint8_t floorpal, floorxpanning, floorypanning;
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uint8_t visibility, filler;
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int16_t lotag, hitag, extra;
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} sectortype;
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typedef struct
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{
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int32_t x, y;
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int16_t point2, nextwall, nextsector;
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uint16_t cstat;
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int16_t picnum, overpicnum;
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int8_t shade;
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uint8_t pal, xrepeat, yrepeat, xpanning, ypanning;
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int16_t lotag, hitag, extra;
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} walltype;
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typedef struct
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{
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int32_t x, y, z;
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uint16_t cstat;
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int16_t picnum;
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int8_t shade;
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uint8_t pal, clipdist, filler;
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uint8_t xrepeat, yrepeat;
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int8_t xoffset, yoffset;
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int16_t sectnum, statnum;
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int16_t ang, owner, xvel, yvel, zvel;
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int16_t lotag, hitag, extra;
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} spritetype;
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#pragma pack(pop)
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]]
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local C = ffi.C
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local MAX =
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{
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SECTORS = { [7]=1024, [8]=4096, [9]=4096 },
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WALLS = { [7]=8192, [8]=16384, [9]=16384 },
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SPRITES = { [7]=4096, [8]=16384, [9]=16384 },
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TILES = 30720,
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}
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local function doread(fh, basectype, numelts)
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local cd = ffi.new(basectype.."[?]", numelts)
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local size = ffi.sizeof(cd)
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if (numelts==0) then
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return nil
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end
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assert(size % numelts == 0)
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local datstr = fh:read(size)
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if (datstr == nil or #datstr < size) then
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fh:close()
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return nil
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end
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ffi.copy(cd, datstr, size)
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return cd
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end
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local function set_secwalspr_mt(structar, maxidx)
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local mt = {
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__index = function(tab, idx)
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if (idx < 0 or idx >= maxidx) then
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error("Invalid structure array read access", 2)
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end
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return structar[idx]
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end,
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__newindex = function(tab, idx, newval)
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error('cannot write directly to structure array', 2)
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end,
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}
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return setmetatable({}, mt)
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end
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local function get_numyaxbunches(map)
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if (map.version < 9) then
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return 0
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end
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local numbunches = 0
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for i=0,map.numsectors-1 do
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for cf=0,1 do
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local sec = map.sector[i]
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local stat = (cf==0) and sec.ceilingstat or sec.floorstat
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local xpan = (cf==0) and sec.ceilingxpanning or sec.floorxpanning
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if (bit.band(stat, 1024) ~= 0) then
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if (xpan+1 > numbunches) then
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numbunches = xpan+1
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end
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end
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end
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end
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return numbunches
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end
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--== sprite canonicalizer ==--
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local function sprite2str(s)
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local FMT = "%+11d_"
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-- NOTE: this canonicalization isn't very useful except for debugging
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-- copy-paste in the editor.
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-- tostring(s): make sort stable
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return string.format(FMT:rep(4).."%s", s.x, s.y, s.z, s.ang, tostring(s))
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end
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local function canonicalize_sprite_order(map)
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local numsprites = map.numsprites
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map.spriten2o = {} -- mapping of new to old sprite index
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if (numsprites == 0) then
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return
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end
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local spriteidx = {}
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for i=0,numsprites-1 do -- 0->1 based indexing
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spriteidx[i+1] = i
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end
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table.sort(spriteidx,
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function(i1, i2)
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return sprite2str(map.sprite[i1]) < sprite2str(map.sprite[i2])
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end)
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-- deep-copied sprite structs
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local spritedup = {}
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for i=0,numsprites-1 do
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-- save sorting permutation (0-based -> 0-based)
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map.spriten2o[i] = assert(spriteidx[i+1])
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-- back up struct
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spritedup[i] = ffi.new("spritetype")
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ffi.copy(spritedup[i], map.sprite[i], ffi.sizeof("spritetype"))
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end
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for i=0,numsprites-1 do -- do the actual rearrangement
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map.sprite[i] = spritedup[spriteidx[i+1]]
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end
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end
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--== LOADBOARD ==--
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-- returns:
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-- on failure, nil, errmsg
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-- on success, a table
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-- {
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-- version = <num>,
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-- numsectors=<num>, numwalls=<num>, numsprites=<num>,
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-- sector=<cdata (array of sectortype)>,
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-- wall=<cdata (array of walltype)>,
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-- sprite=nil or <cdata> (array of spritetype),
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-- start =
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-- { x=<num>, y=<num>, z=<num>, ang=<num>, sectnum=<num> },
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-- numbunches = <num>,
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-- }
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function loadboard(filename, do_canonicalize_sprite)
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local fh, errmsg = io.open(filename)
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if (fh==nil) then
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return nil, errmsg
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end
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local cd = doread(fh, "int32_t", 4)
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if (cd==nil) then
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return nil, "Couldn't read header"
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end
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-- The table we'll return on success
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local map = {
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version = cd[0],
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start = { x=cd[1], y=cd[2], z=cd[3] },
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}
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if (map.version < 7 or map.version > 9) then
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fh:close()
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return nil, "Invalid map version"
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end
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cd = doread(fh, "int16_t", 3)
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if (cd==nil) then
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return nil, "Couldn't read header (2)"
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end
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map.start.ang = cd[0]
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map.start.sectnum = cd[1]
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-- sectors
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map.numsectors = cd[2]
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if (map.numsectors == nil) then
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return nil, "Couldn't read number of sectors"
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end
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if (map.numsectors <= 0 or map.numsectors > MAX.SECTORS[map.version]) then
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fh:close()
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return nil, "Invalid number of sectors"
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end
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map.sector = doread(fh, "sectortype", map.numsectors)
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if (map.sector == nil) then
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return nil, "Couldn't read sectors"
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end
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-- walls
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cd = doread(fh, "int16_t", 1)
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if (cd == nil) then
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return nil, "Couldn't read number of walls"
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end
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map.numwalls = cd[0]
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if (map.numwalls <= 0 or map.numwalls > MAX.WALLS[map.version]) then
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fh:close()
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return nil, "Invalid number of walls"
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end
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map.wall = doread(fh, "walltype", map.numwalls)
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if (map.wall == nil) then
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return nil, "Couldn't read walls"
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end
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-- sprites
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cd = doread(fh, "int16_t", 1)
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if (cd == nil) then
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return nil, "Couldn't read number of sprites"
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end
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map.numsprites = cd[0]
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if (map.numsprites < 0 or map.numsprites > MAX.SPRITES[map.version]) then
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fh:close()
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return nil, "Invalid number of sprites"
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end
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map.sprite = doread(fh, "spritetype", map.numsprites)
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if (map.numsprites~=0 and map.sprite == nil) then
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return nil, "Couldn't read sprites"
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end
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fh:close()
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if (do_canonicalize_sprite) then
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-- must do this before setting metatable
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canonicalize_sprite_order(map)
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end
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map.sector = set_secwalspr_mt(map.sector, map.numsectors)
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map.wall = set_secwalspr_mt(map.wall, map.numwalls)
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map.sprite = set_secwalspr_mt(map.sprite, map.numsprites)
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map.numbunches = get_numyaxbunches(map)
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-- done
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return map
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end
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local function set_sizarray_mt(sizar)
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local mt = {
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__index = function(tab, idx)
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if (idx < 0 or idx >= MAX.TILES) then
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error("Invalid tile size array read access", 2)
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end
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return sizar[idx]
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end,
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__newindex = function(tab, idx, newval)
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if (idx < 0 or idx >= MAX.TILES) then
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error("Invalid tile size array write access", 2)
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end
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sizar[idx] = newval
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end,
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}
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return setmetatable({}, mt)
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end
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--== LOADARTS (currently tilesizx and tilesizy only) ==--
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-- filenames: a table with ART file names
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-- returns:
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-- on failure, nil, errmsg
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-- on success, a table
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-- {
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-- sizx = <cdata (array of length MAXTILES)>
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-- sizy = <cdata (array of length MAXTILES)>
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-- }
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function loadarts(filenames)
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local tile = {
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sizx = ffi.new("int16_t [?]", MAX.TILES),
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sizy = ffi.new("int16_t [?]", MAX.TILES),
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}
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for fni=1,#filenames do
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local fn = filenames[fni]
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local fh, errmsg = io.open(fn)
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if (fh==nil) then
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return nil, errmsg
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end
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local cd = doread(fh, "int32_t", 4)
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-- artversion, numtiles, localtilestart, localtileend
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if (cd==nil) then
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fh:close()
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return nil, fn..": Couldn't read header"
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end
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local localtilestart = cd[2]
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local numtileshere = cd[3]-localtilestart
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if (numtileshere < 0 or localtilestart+numtileshere >= MAX.TILES) then
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fh:close()
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return nil, fn..": Invalid tile start/end"
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end
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if (numtileshere==0) then
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fh:close()
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else
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-- X sizes
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cd = doread(fh, "int16_t", numtileshere)
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if (cd == nil) then
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fh:close()
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return nil, fn..": Couldn't read tilesizx array"
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end
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ffi.copy(tile.sizx+localtilestart, cd, numtileshere*2)
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-- Y sizes
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cd = doread(fh, "int16_t", numtileshere)
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if (cd == nil) then
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fh:close()
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return nil, fn..": Couldn't read tilesizy array"
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end
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ffi.copy(tile.sizy+localtilestart, cd, numtileshere*2)
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end
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end
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tile.sizx = set_sizarray_mt(tile.sizx)
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tile.sizy = set_sizarray_mt(tile.sizy)
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return tile
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end
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function readdefs(fn)
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local fh, errmsg = io.open(fn)
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if (fh==nil) then
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return nil, errmsg
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end
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local defs = {}
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while (true) do
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local line = fh:read()
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if (line == nil) then
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break
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end
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local defname, numstr = string.match(line, "#?%s*define%s+([%a_][%w_]+)%s+([0-9]+)")
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if (defname) then
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defs[defname] = tonumber(numstr)
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end
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end
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fh:close()
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return defs
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end
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