raze-gles/polymer/eduke32/build/include
helixhorned 65e5ebcdbc Add command line option "-rotatesprite-no-widescreen".
This global option will set bit 1024 and clear bits 256 and 512 for all
rotatesprite calls, fixing complex HUD drawing code relying on precise
alignment of individual elements (widescreen rotatesprite is entirely
unsuitable for this purpose).

git-svn-id: https://svn.eduke32.com/eduke32@3284 1a8010ca-5511-0410-912e-c29ae57300e0
2012-12-14 19:27:55 +00:00
..
msvc Split r3159..r3161, part 3: MSVC, nedmalloc, *layer, startup windows. 2012-11-15 14:27:57 +00:00
a.h Work-in-progress adjustment to the C code to compile under C++. It builds for me without errors using Win32 MinGW-GCC, but it still generates warning soup. No guarantees about MSVC or anything using SDL. Enable C++ by building with CPLUSPLUS=1. C remains the default and should compile with no change in setup. 2012-11-05 02:49:08 +00:00
baselayer.h Factor dup. code in SDL/Windows layers into baselayer.c:fullscreen_tint_gl(). 2012-12-10 18:17:44 +00:00
build.h Add command line option "-rotatesprite-no-widescreen". 2012-12-14 19:27:55 +00:00
cache1d.h Minor loadpics() cleanups, don't expose filegrp[] from cache1d.c. 2012-11-15 21:09:56 +00:00
common.h Fix build. It was my fault after all since I forgot common.h in r3243. 2012-11-29 14:08:03 +00:00
compat.h Win64 support! (Meaning it works, not that we recommend it for everyday use.) 2012-12-13 02:37:20 +00:00
crc32.h Work-in-progress adjustment to the C code to compile under C++. It builds for me without errors using Win32 MinGW-GCC, but it still generates warning soup. No guarantees about MSVC or anything using SDL. Enable C++ by building with CPLUSPLUS=1. C remains the default and should compile with no change in setup. 2012-11-05 02:49:08 +00:00
dxdidf.h Source code "cleanup," herein referred to as "rape" 2010-05-02 23:27:30 +00:00
dynamicgtk.h Make the "Start" button of the GTK start-up window the default button of the window, which means pressing Enter now works at you'd expect. 2010-07-02 01:26:56 +00:00
editor.h Clean up engine code by factoring repeated 3-liners into spriteheightofs(). 2012-11-17 19:46:43 +00:00
glbuild.h For novelty, add support for RENDERTYPE=SDL under Windows. 2012-11-24 09:13:29 +00:00
glext.h Work-in-progress adjustment to the C code to compile under C++. It builds for me without errors using Win32 MinGW-GCC, but it still generates warning soup. No guarantees about MSVC or anything using SDL. Enable C++ by building with CPLUSPLUS=1. C remains the default and should compile with no change in setup. 2012-11-05 02:49:08 +00:00
gtkbits.h ass rape 2009-01-09 09:29:17 +00:00
hightile.h Rearrange 'struct hicreplc_t' members so that no padding is inserted on x64. 2012-01-26 21:58:25 +00:00
kplib.h Work-in-progress adjustment to the C code to compile under C++. It builds for me without errors using Win32 MinGW-GCC, but it still generates warning soup. No guarantees about MSVC or anything using SDL. Enable C++ by building with CPLUSPLUS=1. C remains the default and should compile with no change in setup. 2012-11-05 02:49:08 +00:00
lunatic.h Lunatic reorganization part 2: split into engine and editor/game parts. 2012-11-10 20:59:00 +00:00
lzwnew.h ass rape 2009-01-09 09:29:17 +00:00
m32script.h Port system gamearray access from M32Script to CON. Expose tilesizx and tilesizy. 2012-12-13 02:33:53 +00:00
md4.h Fix JonoF's email address. 2012-03-12 04:47:04 +00:00
mdsprite.h Fix sprite[] access with indices > MAXSPRITES in Polymer model drawing code. 2012-01-22 17:18:49 +00:00
mutex.h Work-in-progress adjustment to the C code to compile under C++. It builds for me without errors using Win32 MinGW-GCC, but it still generates warning soup. No guarantees about MSVC or anything using SDL. Enable C++ by building with CPLUSPLUS=1. C remains the default and should compile with no change in setup. 2012-11-05 02:49:08 +00:00
nedmalloc.h Win64 support! (Meaning it works, not that we recommend it for everyday use.) 2012-12-13 02:37:20 +00:00
osd.h Split r3159..r3161, part 11: Add explicit casts, pointer types. 2012-11-15 14:28:36 +00:00
osxbits.h Very few actual changes... mostly formatting fixes from astyle 2010-01-23 22:12:02 +00:00
osxmain.h Moved build to a subdir underneath the eduke32 dir to avoid people trying to compile from the build src dir by mistake 2008-10-20 03:09:19 +00:00
polymer.h Move #include <math.h> from polymer.h to polymer.c. 2012-09-02 14:05:23 +00:00
polymost.h A bit stylistic Polymost code cleanup. 2012-10-01 17:52:25 +00:00
pragmas.h Work-in-progress adjustment to the C code to compile under C++. It builds for me without errors using Win32 MinGW-GCC, but it still generates warning soup. No guarantees about MSVC or anything using SDL. Enable C++ by building with CPLUSPLUS=1. C remains the default and should compile with no change in setup. 2012-11-05 02:49:08 +00:00
prlights.h polymer: add support for negative lights 2012-10-21 04:52:43 +00:00
quicklz.h Work-in-progress adjustment to the C code to compile under C++. It builds for me without errors using Win32 MinGW-GCC, but it still generates warning soup. No guarantees about MSVC or anything using SDL. Enable C++ by building with CPLUSPLUS=1. C remains the default and should compile with no change in setup. 2012-11-05 02:49:08 +00:00
rawinput.h win32 stuck input fix among other minor changes 2010-05-16 22:53:08 +00:00
renderlayer.h RENDERTYPE=SDL on Windows, part 2. 2012-11-25 04:26:37 +00:00
scancodes.h Source code "cleanup," herein referred to as "rape" 2010-05-02 23:27:30 +00:00
scriptfile.h Work-in-progress adjustment to the C code to compile under C++. It builds for me without errors using Win32 MinGW-GCC, but it still generates warning soup. No guarantees about MSVC or anything using SDL. Enable C++ by building with CPLUSPLUS=1. C remains the default and should compile with no change in setup. 2012-11-05 02:49:08 +00:00
sdl_inc.h For novelty, add support for RENDERTYPE=SDL under Windows. 2012-11-24 09:13:29 +00:00
sdlayer.h Win64 support! (Meaning it works, not that we recommend it for everyday use.) 2012-12-13 02:37:20 +00:00
startwin.editor.h Moved build to a subdir underneath the eduke32 dir to avoid people trying to compile from the build src dir by mistake 2008-10-20 03:09:19 +00:00
tracker.hpp Fix warnings involving printf() requiring explicit casts on tracked types. 2012-11-26 08:26:04 +00:00
tracker_operator.hpp Fix warnings involving printf() requiring explicit casts on tracked types. 2012-11-26 08:26:04 +00:00
tracker_operators.hpp Add automatic tracking to the sector[], wall[], sprite[] and tsprite[] 2012-11-09 22:31:02 +00:00
winbits.h RENDERTYPE=SDL on Windows, part 2. 2012-11-25 04:26:37 +00:00
winlayer.h Win64 support! (Meaning it works, not that we recommend it for everyday use.) 2012-12-13 02:37:20 +00:00