raze-gles/source/common/textures
Christoph Oelckers 134122335b - first attempt to compile on a Mac
This could have gone better, there's far too many warnings here
2020-01-06 02:41:47 +01:00
..
formats - SW sound WIP 2019-12-17 23:25:07 +01:00
bitmap.cpp - fixed all compiler errors. 2019-10-18 19:06:57 +02:00
bitmap.h - fixed all compiler errors. 2019-10-18 19:06:57 +02:00
buildtiles.cpp - fixed compilation. 2019-12-29 22:47:40 +01:00
image.cpp - cleaned out the remaining wrappers from cache1d.h and use the file system directly instead. 2019-12-07 10:49:23 +01:00
image.h - Blood now also starts the first level without leaks. 2019-12-24 19:47:34 +01:00
imagehelpers.cpp - added the needed parts of GZDoom's render backend to have the postprocessor working. 2019-12-28 18:20:47 +01:00
imagehelpers.h - added the needed parts of GZDoom's render backend to have the postprocessor working. 2019-12-28 18:20:47 +01:00
imagetexture.cpp - fixed all compiler errors. 2019-10-18 19:06:57 +02:00
skyboxtexture.cpp - changed a few licenses of my own code to something more permissive. 2020-01-02 19:38:47 +01:00
skyboxtexture.h - fixed all compiler errors. 2019-10-18 19:06:57 +02:00
texture.cpp - fixed: True color texture replacements were set up incorrectly. 2019-12-30 20:44:37 +01:00
textureid.h - added stripped down versions of GZDoom's texture classes 2019-10-05 19:38:25 +02:00
textures.h - first attempt to compile on a Mac 2020-01-06 02:41:47 +01:00