raze-gles/wadsrc/static/demolition/shaders/glsl
Christoph Oelckers 93ad83b380 - use GZDoom's texture backend to read hightile textures. (Hightile tinting code moved to the shader but isn't active yet.
- remove all code for faking gamma correction through palette manipulated images.
2019-10-05 21:59:03 +02:00
..
animvpx.fp - moved the animvpx shader to the backend code. 2019-10-05 13:38:02 +02:00
animvpx.vp - moved the animvpx shader to the backend code. 2019-10-05 13:38:02 +02:00
glsurface.fp - moved documentation out of the Source folder and added surface shader sources. 2019-10-05 13:17:26 +02:00
glsurface.vp - make it work again. 2019-10-05 14:17:59 +02:00
polymost.fp - use GZDoom's texture backend to read hightile textures. (Hightile tinting code moved to the shader but isn't active yet. 2019-10-05 21:59:03 +02:00
polymost.vp - minor fixes. 2019-10-05 12:39:50 +02:00