mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-12-26 11:40:44 +00:00
6a37636bb0
The syntax is as follows: animsounds <anim> { frame1 sound1 frame2 sound2 ... } <anim> has to be one of the tokens: cineov2, cineov3, RADLOGO, DUKETEAM, logo, vol41a, vol42a, vol4e1, vol43a, vol4e2, or vol4e3, corresponding to hard-coded Duke3D anims. The frameN's (1-based frame numbers) have to be in ascending order (but not necessarily strictly ascending, so that a frame may have more than one sound). Example: for Duke3D's XBLA nuke logo animation (IVF extracted from nuke.webm), the following definition overlays the video with a sound sequence similar (identical save for timing) to the original nuke animation: // frame 1: FLY_BY, frame 64: PIPEBOMB_EXPLODE animsounds logo { 1 244 64 14 } git-svn-id: https://svn.eduke32.com/eduke32@2242 1a8010ca-5511-0410-912e-c29ae57300e0
43 lines
1.3 KiB
C
43 lines
1.3 KiB
C
//-------------------------------------------------------------------------
|
|
/*
|
|
Copyright (C) 2010 EDuke32 developers and contributors
|
|
|
|
This file is part of EDuke32.
|
|
|
|
EDuke32 is free software; you can redistribute it and/or
|
|
modify it under the terms of the GNU General Public License version 2
|
|
as published by the Free Software Foundation.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
|
|
|
See the GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with this program; if not, write to the Free Software
|
|
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
|
*/
|
|
//-------------------------------------------------------------------------
|
|
|
|
#ifndef __anim_h__
|
|
#define __anim_h__
|
|
|
|
#define NUM_HARDCODED_ANIMS 11
|
|
|
|
# ifdef USE_LIBVPX
|
|
extern uint16_t anim_hi_numsounds[NUM_HARDCODED_ANIMS], *anim_hi_sounds[NUM_HARDCODED_ANIMS];
|
|
# endif
|
|
|
|
void G_PlayAnim(const char *fn,char t);
|
|
/*
|
|
void endanimvol43(int32_t fr);
|
|
void endanimvol42(int32_t fr);
|
|
void endanimvol41(int32_t fr);
|
|
void intro42animsounds(int32_t fr);
|
|
void first4animsounds(int32_t fr);
|
|
void intro4animsounds(int32_t fr);
|
|
void logoanimsounds(int32_t fr);
|
|
void endanimsounds(int32_t fr);
|
|
*/
|
|
#endif
|