mirror of
https://github.com/ZDoom/raze-gles.git
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fcf9beae6a
Credit to Plagman for the idea and doing the work on the game side, which is included in this commit. (Building as C++ will give us features with which we can make improvements and optimizations on the multiplayer code and Polymer.) git-svn-id: https://svn.eduke32.com/eduke32@3116 1a8010ca-5511-0410-912e-c29ae57300e0 |
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.. | ||
msvc | ||
a.h | ||
baselayer.h | ||
build.h | ||
cache1d.h | ||
common.h | ||
compat.h | ||
crc32.h | ||
dxdidf.h | ||
dynamicgtk.h | ||
editor.h | ||
glbuild.h | ||
glext.h | ||
gtkbits.h | ||
hightile.h | ||
kplib.h | ||
lzwnew.h | ||
m32script.h | ||
md4.h | ||
mdsprite.h | ||
mutex.h | ||
nedmalloc.h | ||
osd.h | ||
osxbits.h | ||
osxmain.h | ||
polymer.h | ||
polymost.h | ||
pragmas.h | ||
prlights.h | ||
quicklz.h | ||
rawinput.h | ||
scancodes.h | ||
scriptfile.h | ||
sdl_inc.h | ||
sdlayer.h | ||
startwin.editor.h | ||
winlayer.h |