mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-12-26 19:50:45 +00:00
51bc13a9d7
git-svn-id: https://svn.eduke32.com/eduke32@5611 1a8010ca-5511-0410-912e-c29ae57300e0
681 lines
24 KiB
C
681 lines
24 KiB
C
//-------------------------------------------------------------------------
|
|
/*
|
|
Copyright (C) 2016 EDuke32 developers and contributors
|
|
|
|
This file is part of EDuke32.
|
|
|
|
EDuke32 is free software; you can redistribute it and/or
|
|
modify it under the terms of the GNU General Public License version 2
|
|
as published by the Free Software Foundation.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
|
|
|
See the GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with this program; if not, write to the Free Software
|
|
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*/
|
|
//-------------------------------------------------------------------------
|
|
|
|
#include "duke3d.h"
|
|
#include "osdcmds.h"
|
|
#include "cheats.h"
|
|
|
|
// KEEPINSYNC game.h: enum cheatindex_t
|
|
char CheatStrings [][MAXCHEATLEN] =
|
|
{
|
|
"cornholio", // 0
|
|
"stuff", // 1
|
|
"scotty###", // 2
|
|
"coords", // 3
|
|
"view", // 4
|
|
"time", // 5
|
|
"unlock", // 6
|
|
"cashman", // 7
|
|
"items", // 8
|
|
"rate", // 9
|
|
"skill#", // 10
|
|
"beta", // 11
|
|
"hyper", // 12
|
|
"monsters", // 13
|
|
"<RESERVED>", // 14
|
|
"<RESERVED>", // 15
|
|
"todd", // 16
|
|
"showmap", // 17
|
|
"kroz", // 18
|
|
"allen", // 19
|
|
"clip", // 20
|
|
"weapons", // 21
|
|
"inventory", // 22
|
|
"keys", // 23
|
|
"debug", // 24
|
|
"<RESERVED>", // 25
|
|
"cgs", // 26
|
|
};
|
|
|
|
const uint32_t CheatFunctionFlags [] =
|
|
{
|
|
1 << CHEATFUNC_GOD,
|
|
1 << CHEATFUNC_GIVEEVERYTHING,
|
|
1 << CHEATFUNC_WARP,
|
|
1 << CHEATFUNC_COORDS,
|
|
1 << CHEATFUNC_VIEW,
|
|
0,
|
|
1 << CHEATFUNC_UNLOCK,
|
|
1 << CHEATFUNC_CASHMAN,
|
|
1 << CHEATFUNC_GIVEALLITEMS,
|
|
1 << CHEATFUNC_FRAMERATE,
|
|
1 << CHEATFUNC_SKILL,
|
|
1 << CHEATFUNC_QUOTEBETA,
|
|
1 << CHEATFUNC_HYPER,
|
|
1 << CHEATFUNC_MONSTERS,
|
|
0,
|
|
0,
|
|
1 << CHEATFUNC_QUOTETODD,
|
|
1 << CHEATFUNC_SHOWMAP,
|
|
1 << CHEATFUNC_GOD,
|
|
1 << CHEATFUNC_QUOTEALLEN,
|
|
1 << CHEATFUNC_CLIP,
|
|
1 << CHEATFUNC_GIVEWEAPONS,
|
|
1 << CHEATFUNC_GIVEINVENTORY,
|
|
1 << CHEATFUNC_GIVEKEYS,
|
|
1 << CHEATFUNC_DEBUG,
|
|
0,
|
|
(1 << CHEATFUNC_GOD) | (1 << CHEATFUNC_GIVEEVERYTHING),
|
|
};
|
|
|
|
// KEEPINSYNC game.h: enum CheatCodeFunctions
|
|
// KEEPINSYNC menus.c: MenuEntry_t ME_CheatCodes[]
|
|
const uint8_t CheatFunctionIDs [] =
|
|
{
|
|
CHEAT_CASHMAN,
|
|
CHEAT_CORNHOLIO,
|
|
CHEAT_STUFF,
|
|
CHEAT_WEAPONS,
|
|
CHEAT_ITEMS,
|
|
CHEAT_INVENTORY,
|
|
CHEAT_KEYS,
|
|
CHEAT_HYPER,
|
|
CHEAT_VIEW,
|
|
CHEAT_SHOWMAP,
|
|
CHEAT_UNLOCK,
|
|
CHEAT_CLIP,
|
|
CHEAT_SCOTTY,
|
|
CHEAT_SKILL,
|
|
CHEAT_MONSTERS,
|
|
CHEAT_RATE,
|
|
CHEAT_BETA,
|
|
CHEAT_TODD,
|
|
CHEAT_ALLEN,
|
|
CHEAT_COORDS,
|
|
CHEAT_DEBUG,
|
|
};
|
|
|
|
char const * const g_NAMMattCheatQuote = "Matt Saettler. matts@saettler.com";
|
|
|
|
void G_SetupCheats(void)
|
|
{
|
|
// KEEPINSYNC: NAM_WW2GI_CHEATS
|
|
if (WW2GI)
|
|
{
|
|
#if 0
|
|
// WWII GI's original cheat prefix temporarily disabled because W conflicts with WSAD movement
|
|
CheatKeys[0] = CheatKeys[1] = sc_W;
|
|
#else
|
|
CheatKeys[0] = sc_G;
|
|
CheatKeys[1] = sc_I;
|
|
#endif
|
|
|
|
Bstrcpy(CheatStrings[0], "2god");
|
|
Bstrcpy(CheatStrings[1], "2blood");
|
|
Bstrcpy(CheatStrings[2], "2level###");
|
|
Bstrcpy(CheatStrings[3], "2coords");
|
|
Bstrcpy(CheatStrings[4], "2view");
|
|
Bstrcpy(CheatStrings[5], "<RESERVED>");
|
|
Bstrcpy(CheatStrings[7], "<RESERVED>");
|
|
Bstrcpy(CheatStrings[8], "<RESERVED>");
|
|
Bstrcpy(CheatStrings[9], "2rate");
|
|
Bstrcpy(CheatStrings[10], "2skill");
|
|
Bstrcpy(CheatStrings[11], "<RESERVED>");
|
|
Bstrcpy(CheatStrings[12], "<RESERVED>");
|
|
Bstrcpy(CheatStrings[13], "<RESERVED>");
|
|
Bstrcpy(CheatStrings[16], "2matt");
|
|
Bstrcpy(CheatStrings[17], "2showmap");
|
|
Bstrcpy(CheatStrings[18], "2ryan");
|
|
Bstrcpy(CheatStrings[19], "<RESERVED>");
|
|
Bstrcpy(CheatStrings[20], "2clip");
|
|
Bstrcpy(CheatStrings[21], "2weapons");
|
|
Bstrcpy(CheatStrings[22], "2inventory");
|
|
Bstrcpy(CheatStrings[23], "<RESERVED>");
|
|
Bstrcpy(CheatStrings[24], "2debug");
|
|
Bstrcpy(CheatStrings[26], "2cgs");
|
|
|
|
Bstrcpy(GametypeNames[0], "GI Match (Spawn)");
|
|
Bstrcpy(GametypeNames[2], "GI Match (No Spawn)");
|
|
}
|
|
else if (NAM)
|
|
{
|
|
CheatKeys[0] = sc_N;
|
|
CheatKeys[1] = sc_V;
|
|
|
|
Bstrcpy(CheatStrings[0], "acaleb");
|
|
Bstrcpy(CheatStrings[1], "ablood");
|
|
Bstrcpy(CheatStrings[2], "alevel###");
|
|
Bstrcpy(CheatStrings[3], "acoords");
|
|
Bstrcpy(CheatStrings[4], "aview");
|
|
Bstrcpy(CheatStrings[5], "<RESERVED>");
|
|
Bstrcpy(CheatStrings[7], "<RESERVED>");
|
|
Bstrcpy(CheatStrings[8], "<RESERVED>");
|
|
Bstrcpy(CheatStrings[9], "arate");
|
|
Bstrcpy(CheatStrings[10], "askill");
|
|
Bstrcpy(CheatStrings[11], "<RESERVED>");
|
|
Bstrcpy(CheatStrings[12], "ahyper");
|
|
Bstrcpy(CheatStrings[13], "<RESERVED>");
|
|
Bstrcpy(CheatStrings[16], "amatt");
|
|
Bstrcpy(CheatStrings[17], "ashowmap");
|
|
Bstrcpy(CheatStrings[18], "agod");
|
|
Bstrcpy(CheatStrings[19], "<RESERVED>");
|
|
Bstrcpy(CheatStrings[20], "aclip");
|
|
Bstrcpy(CheatStrings[21], "aweapons");
|
|
Bstrcpy(CheatStrings[22], "ainventory");
|
|
Bstrcpy(CheatStrings[23], "<RESERVED>");
|
|
Bstrcpy(CheatStrings[24], "adebug");
|
|
Bstrcpy(CheatStrings[26], "acgs");
|
|
|
|
Bstrcpy(GametypeNames[0], "GruntMatch (Spawn)");
|
|
Bstrcpy(GametypeNames[2], "GruntMatch (No Spawn)");
|
|
}
|
|
}
|
|
|
|
|
|
static void doinvcheat(int32_t invidx, int32_t defaultnum, int32_t event)
|
|
{
|
|
defaultnum = VM_OnEventWithReturn(event, g_player[myconnectindex].ps->i, myconnectindex, defaultnum);
|
|
if (defaultnum >= 0)
|
|
g_player[myconnectindex].ps->inv_amount[invidx] = defaultnum;
|
|
}
|
|
|
|
static void G_CheatGetInv(void)
|
|
{
|
|
doinvcheat(GET_STEROIDS, 400, EVENT_CHEATGETSTEROIDS);
|
|
doinvcheat(GET_HEATS, 1200, EVENT_CHEATGETHEAT);
|
|
doinvcheat(GET_BOOTS, 200, EVENT_CHEATGETBOOT);
|
|
doinvcheat(GET_SHIELD, 100, EVENT_CHEATGETSHIELD);
|
|
doinvcheat(GET_SCUBA, 6400, EVENT_CHEATGETSCUBA);
|
|
doinvcheat(GET_HOLODUKE, 2400, EVENT_CHEATGETHOLODUKE);
|
|
doinvcheat(GET_JETPACK, 1600, EVENT_CHEATGETJETPACK);
|
|
doinvcheat(GET_FIRSTAID, g_player[myconnectindex].ps->max_player_health, EVENT_CHEATGETFIRSTAID);
|
|
}
|
|
|
|
static void end_cheat(void)
|
|
{
|
|
g_player[myconnectindex].ps->cheat_phase = 0;
|
|
KB_FlushKeyboardQueue();
|
|
}
|
|
|
|
static int32_t cheatbuflen;
|
|
static int8_t cheatbuf[MAXCHEATLEN];
|
|
|
|
void G_DoCheats(void)
|
|
{
|
|
int32_t ch, i, j, k=0, weapon;
|
|
static int32_t vol1inited=0;
|
|
char consolecheat = 0; // JBF 20030914
|
|
|
|
if (osdcmd_cheatsinfo_stat.cheatnum != -1)
|
|
{
|
|
if (ud.player_skill == 4)
|
|
{
|
|
P_DoQuote(QUOTE_CHEATS_DISABLED, g_player[myconnectindex].ps);
|
|
osdcmd_cheatsinfo_stat.cheatnum = -1;
|
|
return;
|
|
}
|
|
|
|
// JBF 20030914
|
|
k = osdcmd_cheatsinfo_stat.cheatnum;
|
|
osdcmd_cheatsinfo_stat.cheatnum = -1;
|
|
consolecheat = 1;
|
|
}
|
|
|
|
if (VOLUMEONE && !vol1inited)
|
|
{
|
|
// change "scotty###" to "scotty##"
|
|
uint32_t const warpend = Bstrlen(CheatStrings[2]);
|
|
if (strcmp(&CheatStrings[2][warpend-3], "###") == 0)
|
|
CheatStrings[2][warpend-1] = '\0';
|
|
|
|
Bstrcpy(CheatStrings[6], "<RESERVED>");
|
|
vol1inited = 1;
|
|
}
|
|
|
|
if (consolecheat && numplayers < 2 && ud.recstat == 0)
|
|
goto FOUNDCHEAT;
|
|
|
|
if (g_player[myconnectindex].ps->gm & (MODE_TYPE|MODE_MENU))
|
|
return;
|
|
|
|
if (g_player[myconnectindex].ps->cheat_phase == 1)
|
|
{
|
|
while (KB_KeyWaiting())
|
|
{
|
|
ch = Btolower(KB_GetCh());
|
|
|
|
if (!((ch >= 'a' && ch <= 'z') || (ch >= '0' && ch <= '9')))
|
|
{
|
|
g_player[myconnectindex].ps->cheat_phase = 0;
|
|
// P_DoQuote(QUOTE_46,g_player[myconnectindex].ps);
|
|
return;
|
|
}
|
|
|
|
cheatbuf[cheatbuflen++] = (int8_t) ch;
|
|
// This assertion is not obvious, but it should hold because of the
|
|
// cheat string matching logic below.
|
|
Bassert(cheatbuflen < (signed)sizeof(cheatbuf));
|
|
cheatbuf[cheatbuflen] = 0;
|
|
// KB_ClearKeysDown();
|
|
|
|
for (k=0; k < NUMCHEATCODES; k++)
|
|
{
|
|
for (j = 0; j<cheatbuflen; j++)
|
|
{
|
|
if (cheatbuf[j] == CheatStrings[k][j] || (CheatStrings[k][j] == '#' && ch >= '0' && ch <= '9'))
|
|
{
|
|
if (CheatStrings[k][j+1] == 0) goto FOUNDCHEAT;
|
|
if (j == cheatbuflen-1) return;
|
|
}
|
|
else break;
|
|
}
|
|
}
|
|
|
|
g_player[myconnectindex].ps->cheat_phase = 0;
|
|
return;
|
|
|
|
FOUNDCHEAT:
|
|
|
|
i = VM_OnEventWithReturn(EVENT_ACTIVATECHEAT, g_player[myconnectindex].ps->i, myconnectindex, k);
|
|
if (k != CHEAT_COMEGETSOME) // Users are not allowed to interfere with TX's debugging cheat.
|
|
k = i;
|
|
|
|
{
|
|
switch (k)
|
|
{
|
|
case CHEAT_WEAPONS:
|
|
j = 0;
|
|
|
|
if (VOLUMEONE)
|
|
j = 6;
|
|
|
|
for (weapon = PISTOL_WEAPON; weapon < MAX_WEAPONS-j; weapon++)
|
|
{
|
|
P_AddAmmo(weapon, g_player[myconnectindex].ps, g_player[myconnectindex].ps->max_ammo_amount[weapon]);
|
|
g_player[myconnectindex].ps->gotweapon |= (1<<weapon);
|
|
}
|
|
|
|
P_DoQuote(QUOTE_CHEAT_ALL_WEAPONS, g_player[myconnectindex].ps);
|
|
|
|
end_cheat();
|
|
return;
|
|
|
|
case CHEAT_INVENTORY:
|
|
G_CheatGetInv();
|
|
P_DoQuote(QUOTE_CHEAT_ALL_INV, g_player[myconnectindex].ps);
|
|
end_cheat();
|
|
return;
|
|
|
|
case CHEAT_KEYS:
|
|
g_player[myconnectindex].ps->got_access = 7;
|
|
KB_FlushKeyboardQueue();
|
|
P_DoQuote(QUOTE_CHEAT_ALL_KEYS, g_player[myconnectindex].ps);
|
|
end_cheat();
|
|
return;
|
|
|
|
case CHEAT_DEBUG:
|
|
g_Debug = 1-g_Debug;
|
|
|
|
G_DumpDebugInfo();
|
|
Bsprintf(tempbuf, "Gamevars dumped to log");
|
|
G_AddUserQuote(tempbuf);
|
|
Bsprintf(tempbuf, "Map dumped to debug.map");
|
|
G_AddUserQuote(tempbuf);
|
|
end_cheat();
|
|
break;
|
|
|
|
case CHEAT_CLIP:
|
|
ud.noclip = !ud.noclip;
|
|
P_DoQuote(QUOTE_CHEAT_NOCLIP-!ud.noclip, g_player[myconnectindex].ps);
|
|
end_cheat();
|
|
return;
|
|
|
|
case CHEAT_RESERVED2:
|
|
g_player[myconnectindex].ps->player_par = 0;
|
|
g_player[myconnectindex].ps->gm = MODE_EOL;
|
|
end_cheat();
|
|
return;
|
|
|
|
case CHEAT_ALLEN:
|
|
P_DoQuote(QUOTE_CHEAT_ALLEN, g_player[myconnectindex].ps);
|
|
g_player[myconnectindex].ps->cheat_phase = 0;
|
|
KB_ClearKeyDown(sc_N);
|
|
return;
|
|
|
|
case CHEAT_CORNHOLIO:
|
|
case CHEAT_KROZ:
|
|
case CHEAT_COMEGETSOME:
|
|
{
|
|
const int32_t pi = g_player[myconnectindex].ps->i;
|
|
|
|
ud.god = 1-ud.god;
|
|
|
|
if (ud.god)
|
|
{
|
|
pus = 1;
|
|
pub = 1;
|
|
sprite[pi].cstat = 257;
|
|
|
|
actor[pi].t_data[0] = 0;
|
|
actor[pi].t_data[1] = 0;
|
|
actor[pi].t_data[2] = 0;
|
|
actor[pi].t_data[3] = 0;
|
|
actor[pi].t_data[4] = 0;
|
|
actor[pi].t_data[5] = 0;
|
|
|
|
sprite[pi].hitag = 0;
|
|
sprite[pi].lotag = 0;
|
|
sprite[pi].pal = g_player[myconnectindex].ps->palookup;
|
|
|
|
if (k != CHEAT_COMEGETSOME)
|
|
{
|
|
P_DoQuote(QUOTE_CHEAT_GODMODE_ON, g_player[myconnectindex].ps);
|
|
}
|
|
else
|
|
{
|
|
Bstrcpy(ScriptQuotes[QUOTE_RESERVED4], "Come Get Some!");
|
|
|
|
S_PlaySound(DUKE_GETWEAPON2);
|
|
P_DoQuote(QUOTE_RESERVED4, g_player[myconnectindex].ps);
|
|
G_CheatGetInv();
|
|
|
|
for (weapon = PISTOL_WEAPON; weapon < MAX_WEAPONS; weapon++)
|
|
g_player[myconnectindex].ps->gotweapon |= (1<<weapon);
|
|
|
|
for (weapon = PISTOL_WEAPON; weapon < MAX_WEAPONS; weapon++)
|
|
P_AddAmmo(weapon, g_player[myconnectindex].ps, g_player[myconnectindex].ps->max_ammo_amount[weapon]);
|
|
|
|
g_player[myconnectindex].ps->got_access = 7;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
sprite[pi].extra = g_player[myconnectindex].ps->max_player_health;
|
|
actor[pi].extra = -1;
|
|
g_player[myconnectindex].ps->last_extra = g_player[myconnectindex].ps->max_player_health;
|
|
P_DoQuote(QUOTE_CHEAT_GODMODE_OFF, g_player[myconnectindex].ps);
|
|
}
|
|
|
|
sprite[pi].extra = g_player[myconnectindex].ps->max_player_health;
|
|
actor[pi].extra = 0;
|
|
|
|
if (k != CHEAT_COMEGETSOME)
|
|
g_player[myconnectindex].ps->dead_flag = 0;
|
|
|
|
end_cheat();
|
|
return;
|
|
}
|
|
|
|
case CHEAT_STUFF:
|
|
j = 0;
|
|
|
|
if (VOLUMEONE)
|
|
j = 6;
|
|
|
|
for (weapon = PISTOL_WEAPON; weapon < MAX_WEAPONS-j; weapon++)
|
|
g_player[myconnectindex].ps->gotweapon |= (1<<weapon);
|
|
|
|
for (weapon = PISTOL_WEAPON; weapon < MAX_WEAPONS-j; weapon++)
|
|
P_AddAmmo(weapon, g_player[myconnectindex].ps, g_player[myconnectindex].ps->max_ammo_amount[weapon]);
|
|
|
|
G_CheatGetInv();
|
|
g_player[myconnectindex].ps->got_access = 7;
|
|
P_DoQuote(QUOTE_CHEAT_EVERYTHING, g_player[myconnectindex].ps);
|
|
|
|
// P_DoQuote(QUOTE_21,g_player[myconnectindex].ps);
|
|
g_player[myconnectindex].ps->inven_icon = ICON_FIRSTAID;
|
|
|
|
end_cheat();
|
|
return;
|
|
|
|
case CHEAT_SCOTTY:
|
|
case CHEAT_SKILL:
|
|
if (k == CHEAT_SCOTTY)
|
|
{
|
|
i = Bstrlen(CheatStrings[k])-3+VOLUMEONE;
|
|
if (!consolecheat)
|
|
{
|
|
// JBF 20030914
|
|
int16_t volnume, levnume;
|
|
if (VOLUMEALL)
|
|
{
|
|
volnume = cheatbuf[i] - '0';
|
|
levnume = (cheatbuf[i+1] - '0')*10+(cheatbuf[i+2]-'0');
|
|
}
|
|
else
|
|
{
|
|
volnume = cheatbuf[i] - '0';
|
|
levnume = cheatbuf[i+1] - '0';
|
|
}
|
|
|
|
volnume--;
|
|
levnume--;
|
|
|
|
if ((VOLUMEONE && volnume > 0) || volnume > g_numVolumes-1 ||
|
|
levnume >= MAXLEVELS || MapInfo[volnume *MAXLEVELS+levnume].filename == NULL)
|
|
{
|
|
end_cheat();
|
|
return;
|
|
}
|
|
|
|
ud.m_volume_number = ud.volume_number = volnume;
|
|
ud.m_level_number = ud.level_number = levnume;
|
|
}
|
|
else
|
|
{
|
|
// JBF 20030914
|
|
ud.m_volume_number = ud.volume_number = osdcmd_cheatsinfo_stat.volume;
|
|
ud.m_level_number = ud.level_number = osdcmd_cheatsinfo_stat.level;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (!consolecheat)
|
|
{
|
|
i = Bstrlen(CheatStrings[k])-1;
|
|
ud.m_player_skill = ud.player_skill = cheatbuf[i] - '1';
|
|
}
|
|
else
|
|
{
|
|
ud.m_player_skill = ud.player_skill = osdcmd_cheatsinfo_stat.volume;
|
|
}
|
|
}
|
|
/*if (numplayers > 1 && g_netServer)
|
|
Net_NewGame(ud.m_volume_number,ud.m_level_number);
|
|
else*/ g_player[myconnectindex].ps->gm |= MODE_RESTART;
|
|
|
|
end_cheat();
|
|
return;
|
|
|
|
case CHEAT_COORDS:
|
|
#ifdef USE_OPENGL
|
|
if (++ud.coords >= 3) ud.coords = 0;
|
|
#else
|
|
if (++ud.coords >= 2) ud.coords = 0;
|
|
#endif
|
|
end_cheat();
|
|
return;
|
|
|
|
case CHEAT_VIEW:
|
|
if (g_player[myconnectindex].ps->over_shoulder_on)
|
|
g_player[myconnectindex].ps->over_shoulder_on = 0;
|
|
else
|
|
{
|
|
g_player[myconnectindex].ps->over_shoulder_on = 1;
|
|
CAMERADIST = 0;
|
|
CAMERACLOCK = totalclock;
|
|
}
|
|
// P_DoQuote(QUOTE_CHEATS_DISABLED,g_player[myconnectindex].ps);
|
|
end_cheat();
|
|
return;
|
|
|
|
case CHEAT_TIME:
|
|
// P_DoQuote(QUOTE_21,g_player[myconnectindex].ps);
|
|
end_cheat();
|
|
return;
|
|
|
|
case CHEAT_UNLOCK:
|
|
if (VOLUMEONE) return;
|
|
|
|
for (i=numsectors-1; i>=0; i--) //Unlock
|
|
{
|
|
j = sector[i].lotag;
|
|
if (j == -1 || j == 32767) continue;
|
|
if ((j & 0x7fff) > 2)
|
|
{
|
|
if (j&(0xffff-16384))
|
|
sector[i].lotag &= (0xffff-16384);
|
|
G_OperateSectors(i, g_player[myconnectindex].ps->i);
|
|
}
|
|
}
|
|
G_OperateForceFields(g_player[myconnectindex].ps->i, -1);
|
|
|
|
P_DoQuote(QUOTE_CHEAT_UNLOCK, g_player[myconnectindex].ps);
|
|
end_cheat();
|
|
return;
|
|
|
|
case CHEAT_CASHMAN:
|
|
ud.cashman = 1-ud.cashman;
|
|
KB_ClearKeyDown(sc_N);
|
|
g_player[myconnectindex].ps->cheat_phase = 0;
|
|
return;
|
|
|
|
case CHEAT_ITEMS:
|
|
G_CheatGetInv();
|
|
g_player[myconnectindex].ps->got_access = 7;
|
|
P_DoQuote(QUOTE_CHEAT_EVERYTHING, g_player[myconnectindex].ps);
|
|
end_cheat();
|
|
return;
|
|
|
|
case CHEAT_SHOWMAP: // SHOW ALL OF THE MAP TOGGLE;
|
|
ud.showallmap = !ud.showallmap;
|
|
|
|
for (i=0; i<(MAXSECTORS>>3); i++)
|
|
show2dsector[i] = ud.showallmap*255;
|
|
|
|
P_DoQuote(ud.showallmap ? QUOTE_SHOW_MAP_ON : QUOTE_SHOW_MAP_OFF,
|
|
g_player[myconnectindex].ps);
|
|
|
|
end_cheat();
|
|
return;
|
|
|
|
case CHEAT_TODD:
|
|
if (NAM)
|
|
{
|
|
Bstrcpy(ScriptQuotes[QUOTE_RESERVED4], g_NAMMattCheatQuote);
|
|
P_DoQuote(QUOTE_RESERVED4, g_player[myconnectindex].ps);
|
|
}
|
|
else
|
|
{
|
|
P_DoQuote(QUOTE_CHEAT_TODD, g_player[myconnectindex].ps);
|
|
}
|
|
|
|
end_cheat();
|
|
return;
|
|
|
|
case CHEAT_RATE:
|
|
if (ud.tickrate++ > 2)
|
|
ud.tickrate = 0;
|
|
|
|
end_cheat();
|
|
return;
|
|
|
|
case CHEAT_BETA:
|
|
P_DoQuote(QUOTE_CHEAT_BETA, g_player[myconnectindex].ps);
|
|
KB_ClearKeyDown(sc_H);
|
|
end_cheat();
|
|
return;
|
|
|
|
case CHEAT_HYPER:
|
|
g_player[myconnectindex].ps->inv_amount[GET_STEROIDS] = 399;
|
|
g_player[myconnectindex].ps->inv_amount[GET_HEATS] = 1200;
|
|
P_DoQuote(QUOTE_CHEAT_STEROIDS, g_player[myconnectindex].ps);
|
|
end_cheat();
|
|
return;
|
|
|
|
case CHEAT_MONSTERS:
|
|
{
|
|
const char *s [] ={ "On", "Off", "On (2)" };
|
|
|
|
if (++g_noEnemies == 3)
|
|
g_noEnemies = 0;
|
|
|
|
Bsprintf(ScriptQuotes[QUOTE_RESERVED4], "Monsters: %s", s[g_noEnemies]);
|
|
P_DoQuote(QUOTE_RESERVED4, g_player[myconnectindex].ps);
|
|
|
|
end_cheat();
|
|
return;
|
|
}
|
|
|
|
case CHEAT_RESERVED:
|
|
case CHEAT_RESERVED3:
|
|
ud.eog = 1;
|
|
g_player[myconnectindex].ps->player_par = 0;
|
|
g_player[myconnectindex].ps->gm |= MODE_EOL;
|
|
KB_FlushKeyboardQueue();
|
|
return;
|
|
|
|
default:
|
|
end_cheat();
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (KB_KeyPressed((uint8_t) CheatKeys[0]))
|
|
{
|
|
if (g_player[myconnectindex].ps->cheat_phase >= 0 && numplayers < 2 && ud.recstat == 0)
|
|
{
|
|
if (CheatKeys[0] == CheatKeys[1])
|
|
KB_ClearKeyDown((uint8_t) CheatKeys[0]);
|
|
g_player[myconnectindex].ps->cheat_phase = -1;
|
|
}
|
|
}
|
|
|
|
if (KB_KeyPressed((uint8_t) CheatKeys[1]))
|
|
{
|
|
if (g_player[myconnectindex].ps->cheat_phase == -1)
|
|
{
|
|
if (ud.player_skill == 4)
|
|
{
|
|
P_DoQuote(QUOTE_CHEATS_DISABLED, g_player[myconnectindex].ps);
|
|
g_player[myconnectindex].ps->cheat_phase = 0;
|
|
}
|
|
else
|
|
{
|
|
g_player[myconnectindex].ps->cheat_phase = 1;
|
|
// P_DoQuote(QUOTE_25,g_player[myconnectindex].ps);
|
|
cheatbuflen = 0;
|
|
}
|
|
KB_FlushKeyboardQueue();
|
|
}
|
|
else if (g_player[myconnectindex].ps->cheat_phase != 0)
|
|
{
|
|
g_player[myconnectindex].ps->cheat_phase = 0;
|
|
KB_ClearKeyDown((uint8_t) CheatKeys[0]);
|
|
KB_ClearKeyDown((uint8_t) CheatKeys[1]);
|
|
}
|
|
}
|
|
}
|
|
}
|