raze-gles/polymer/eduke32/build/src
helixhorned 0bd8516806 Work around the transparent line with on-screen chaingun and linear filtering.
We do this by messing with the GL texture that gets uploaded for CHAINGUN.
Since this is implemented on the engine side, the static value for CHAINGUN
(2536) is used, and the tile dimensions are compared to 211x55 to have a
little confidence that the tile wasn't overridden by a mod.  Hack indeed.

git-svn-id: https://svn.eduke32.com/eduke32@3111 1a8010ca-5511-0410-912e-c29ae57300e0
2012-11-03 19:32:48 +00:00
..
misc Fix harmless warnings in the Build tools. 2012-10-29 04:28:10 +00:00
tmp Moved build to a subdir underneath the eduke32 dir to avoid people trying to compile from the build src dir by mistake 2008-10-20 03:09:19 +00:00
util Fix harmless warnings in the Build tools. 2012-10-29 04:28:10 +00:00
a-c.c Classic-noasm: fix drawing of walls and maskwalls with non-pow2 y size tiles. 2012-07-06 11:26:24 +00:00
a.masm Fix a.masm changes so MSVC builds work again. The relevant functionality seems to work (non-power of 2 textures drawn without error), even with CLASSIC_NONPOW2_YSIZE_WALLS defined in engine.c, but I'm not familiar with any corner or edge cases that need to be watched out for with this. 2012-09-30 14:40:42 +00:00
a.nasm a.nasm: add 'dword' to some stores in the nonpow2 routines for consistency. 2012-09-28 15:20:07 +00:00
a.wasm Moved build to a subdir underneath the eduke32 dir to avoid people trying to compile from the build src dir by mistake 2008-10-20 03:09:19 +00:00
baselayer.c Remove built-in copy of nedmalloc and update nedmalloc.dll. Note that the built-in copy of nedmalloc hasn't been updated or enabled in a really long time as modern system allocators (Windows 7 and Linux 3.x at least) are no longer consistently beat by nedmalloc (but nor are they consistently faster). So, the dll remains for users of Windows XP because it may still improve performance there (while not likely degrading it on Vista/7). 2012-10-15 00:17:30 +00:00
build.c Mapster32: draw lines to linking sprites with LShift, jump to them with +[ or +] 2012-11-03 19:32:39 +00:00
cache1d.c Prevent Windows "case mismatch" spam when loading files from disk with the Windows Explorer "hide extensions for known file types" option enabled. This simply changes the relevant Bstrcmp() calls to Bstrncmp() calls instead, using the length of the string returned by SHGetFileInfo() as the number of bytes to compare. 2012-10-13 14:53:26 +00:00
compat.c Remove built-in copy of nedmalloc and update nedmalloc.dll. Note that the built-in copy of nedmalloc hasn't been updated or enabled in a really long time as modern system allocators (Windows 7 and Linux 3.x at least) are no longer consistently beat by nedmalloc (but nor are they consistently faster). So, the dll remains for users of Windows XP because it may still improve performance there (while not likely degrading it on Vista/7). 2012-10-15 00:17:30 +00:00
config.c Mapster32: draw lines to linking sprites with LShift, jump to them with +[ or +] 2012-11-03 19:32:39 +00:00
crc32.c Rather trivial changes in engine.c and crc32.c. 2012-03-22 22:48:06 +00:00
defs.c Texel-granular hitscan() for wall-aligned sprites. 2012-10-14 20:41:34 +00:00
dynamicgtk.c Make the "Start" button of the GTK start-up window the default button of the window, which means pressing Enter now works at you'd expect. 2010-07-02 01:26:56 +00:00
engine.c polymer: add support for negative lights 2012-10-21 04:52:43 +00:00
engine_oldmap.h Rip out v5/v6 map definitions and routines into src/engine_oldmap.h. 2012-10-01 17:52:34 +00:00
engine_priv.h Clean up handling of widescreen bits in dorotatesprite functions. 2012-08-19 12:51:04 +00:00
glbuild.c polymer: add support for negative lights 2012-10-21 04:52:43 +00:00
gtkbits.c git-svn-id: https://svn.eduke32.com/eduke32@1206 1a8010ca-5511-0410-912e-c29ae57300e0 2009-01-10 07:38:50 +00:00
hightile.c Minor tweaks of makepalookup() and hicinit(). 2012-03-28 19:42:49 +00:00
kplib.c A pretty useless fix from a newer version of kplib than we forked from. I'm just tired of seeing it in my tree. ;) 2012-10-30 16:04:37 +00:00
lzwnew.c Patch adding Wii support by tueidj, part 10: sound and endianness changes 2012-05-01 12:40:53 +00:00
md4.c Fix JonoF's email address. 2012-03-12 04:47:04 +00:00
mdsprite.c Fix two "may be used uninitialized" warnings (they can't, as far as I can see). 2012-08-19 13:02:47 +00:00
mutex.c Patch adding Wii support by tueidj, part 6: mutexes 2012-05-01 12:39:20 +00:00
osd.c Constify various char* vars, parameters, etc. for more -Wwrite-strings cleanness 2012-07-01 22:11:33 +00:00
osxbits.m Moved build to a subdir underneath the eduke32 dir to avoid people trying to compile from the build src dir by mistake 2008-10-20 03:09:19 +00:00
polymer.c polymer: only let emitshadow affect shadows, not lightmaps. 2012-10-21 18:41:09 +00:00
polymost.c Work around the transparent line with on-screen chaingun and linear filtering. 2012-11-03 19:32:48 +00:00
pragmas.c Patch adding Wii support by tueidj, part 1: assembly pragmas 2012-05-01 12:37:32 +00:00
quicklz.c Update QuickLZ to 1.5.1 beta 7 2012-05-17 21:36:50 +00:00
rawinput.c Make 5th mouse button functional in Windows. 2012-02-13 21:38:16 +00:00
scriptfile.c a couple more trivial tweaks 2012-01-10 23:45:34 +00:00
sdlayer.c Remove built-in copy of nedmalloc and update nedmalloc.dll. Note that the built-in copy of nedmalloc hasn't been updated or enabled in a really long time as modern system allocators (Windows 7 and Linux 3.x at least) are no longer consistently beat by nedmalloc (but nor are they consistently faster). So, the dll remains for users of Windows XP because it may still improve performance there (while not likely degrading it on Vista/7). 2012-10-15 00:17:30 +00:00
smalltextfont.c Moved build to a subdir underneath the eduke32 dir to avoid people trying to compile from the build src dir by mistake 2008-10-20 03:09:19 +00:00
startgtk.editor.c Patch from bioman to fix an issue with static linking GTK and to correct the alignment of the fullscreen checkbox in the startup window when building with POLYMER=0 2011-01-31 04:13:53 +00:00
StartupWinController.editor.m OS X: Fix more warnings. 2012-03-26 05:04:21 +00:00
startwin.editor.c Run engine source through new version of astyle, add printf() call to OSD_Printf() to facilitate console access through stdin/stdout for dedicated server mode, minor changes to sdlayer to allow operating without actually initializing SDL 2011-01-16 02:50:27 +00:00
textfont.c Run engine source through new version of astyle, add printf() call to OSD_Printf() to facilitate console access through stdin/stdout for dedicated server mode, minor changes to sdlayer to allow operating without actually initializing SDL 2011-01-16 02:50:27 +00:00
winlayer.c Move win32 "Initialized nedmalloc" message out of the function that prints the Windows version since it doesn't really belong there. 2012-10-30 16:06:18 +00:00