raze-gles/source
Christoph Oelckers 096a2bd4e9 - fixed some of the sound issues in Exhumed
* ambient sounds were constantly restarted resulting in garbled sound.
* sound priorities were not checked. This was used to limit some sounds to one instance per actor or to allow terminating other sounds playing on the same actor.
2020-08-26 20:22:11 +02:00
..
blood - unified the packet structures of all games. 2020-08-26 17:12:48 +02:00
build - do not print game init messages to the notify display. 2020-08-26 20:19:54 +02:00
common - do not print game init messages to the notify display. 2020-08-26 20:19:54 +02:00
core - do not print game init messages to the notify display. 2020-08-26 20:19:54 +02:00
exhumed - fixed some of the sound issues in Exhumed 2020-08-26 20:22:11 +02:00
games/duke - do not print game init messages to the notify display. 2020-08-26 20:19:54 +02:00
glbackend - base palette cleanup. 2020-08-14 21:18:14 +02:00
libsmackerdec - fixed the cheat handler. 2020-07-25 17:25:21 +02:00
platform - Raze is not GZDoom. Changed to something more generic. (Will do the same update to GZDoom) 2020-06-16 08:01:37 -04:00
sw - do not print game init messages to the notify display. 2020-08-26 20:19:54 +02:00
thirdparty - removed most of the network code in Blood. 2020-08-03 20:06:27 +02:00
__autostart.cpp - added the softpoly and Vulkan backend code fron GZDoom. 2020-05-31 10:53:11 +02:00
CMakeLists.txt - Build: Remove all timer code. 2020-08-26 09:49:40 +10:00
g_pch.h - cleaned up the remaining dependencies on windows.h 2020-02-03 21:30:57 +01:00
gitinfo.cpp - rewrote the screenshot code to use m_png as its backend. 2019-11-02 12:59:59 +01:00
zzautozend.cpp - added the softpoly and Vulkan backend code fron GZDoom. 2020-05-31 10:53:11 +02:00