raze-gles/source/exhumed
Christoph Oelckers 096a2bd4e9 - fixed some of the sound issues in Exhumed
* ambient sounds were constantly restarted resulting in garbled sound.
* sound priorities were not checked. This was used to limit some sounds to one instance per actor or to allow terminating other sounds playing on the same actor.
2020-08-26 20:22:11 +02:00
..
src - fixed some of the sound issues in Exhumed 2020-08-26 20:22:11 +02:00
CMakeLists.txt - split off the entire game loop related code into its own file. 2020-08-22 22:40:22 +02:00