raze-gles/source
2020-10-18 09:45:41 +02:00
..
blood - all Blood stat iterators ported. 2020-10-15 20:22:39 +02:00
build - split moveweapons_d further up into more smaller parts. 2020-10-18 09:45:41 +02:00
common - backend update. 2020-10-17 16:01:31 +02:00
core - Partially resolve issues loading autoexec.cfg files. 2020-10-17 12:58:00 +11:00
exhumed - all iterators in Exhumed handled. 2020-10-15 20:22:40 +02:00
games/duke - split moveweapons_d further up into more smaller parts. 2020-10-18 09:45:41 +02:00
glbackend - fixed: Toggling palette emulation should reset the texture filter in the samplers. 2020-10-10 18:57:16 +02:00
libsmackerdec - fixed the noisiest value truncation warnings after shortly re-enabling them in the compiler, plus a few places where the warning pointed to incorrect code. 2020-09-26 11:59:24 +02:00
platform - Remove leftover Ion Fury stuffs causing log errors like "Script error, 'D:/Program Files (x86)/Steam/steamapps/common/Ion Fury/fury.grpinfo" line 10: Warning: GRP without game defined. Ignoring'". 2020-09-25 18:06:06 +10:00
sw - the rest for SW. 2020-10-15 20:22:40 +02:00
thirdparty - macOS backend update, plus moving base64.cpp around. 2020-09-27 16:12:50 +02:00
__autostart.cpp - added the softpoly and Vulkan backend code fron GZDoom. 2020-05-31 10:53:11 +02:00
CMakeLists.txt - split the game input code off gamecontrol.cpp into its own file. 2020-10-11 16:33:43 +02:00
g_pch.h - cleaned up the remaining dependencies on windows.h 2020-02-03 21:30:57 +01:00
gitinfo.cpp - rewrote the screenshot code to use m_png as its backend. 2019-11-02 12:59:59 +01:00
zzautozend.cpp - added the softpoly and Vulkan backend code fron GZDoom. 2020-05-31 10:53:11 +02:00