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2d
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- collect all 3D geometry in a list so that it can be rendered later.
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2020-01-18 22:41:08 +01:00 |
console
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- consolidation of engine save code.
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2020-01-21 21:51:05 +01:00 |
filesystem
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- consolidation of music lookup code for user maps.
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2020-01-27 20:53:41 +01:00 |
fonts
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- more macOS compilation fixes
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2020-01-07 01:11:19 +01:00 |
input
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menu
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- fixed option menu positioning.
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2020-01-27 22:29:00 +01:00 |
music
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- fixed compilation of POSIX targets
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2020-01-28 11:00:25 +02:00 |
rendering
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- fixed rendering on macOS
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2020-01-26 17:03:02 +01:00 |
sound
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- added extended sound lookup as well plus menu options.
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2020-01-27 22:29:45 +01:00 |
textures
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- rewrite of tileCopySection
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2020-01-28 12:42:17 +01:00 |
utility
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- added extended sound lookup as well plus menu options.
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2020-01-27 22:29:45 +01:00 |
animlib.cpp
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animlib.h
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compositesaveame.h
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- fixed incomplete reset of savegame state.
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2020-01-07 18:53:16 +01:00 |
compositesavegame.cpp
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- infrastructure for savegame pics.
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2020-01-12 23:16:21 +01:00 |
gameconfigfile.cpp
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- this is a good stopping point for now, again...
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2020-01-11 10:02:44 -05:00 |
gameconfigfile.h
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gamecontrol.cpp
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- enabled '+' command line args to execute CCMDs on startup.
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2020-01-23 19:14:10 +01:00 |
gamecontrol.h
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- added support for ZDoom-style GAMEINFO.
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2020-01-11 17:05:25 +01:00 |
gamecvars.cpp
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- removed in_mousedeadzone CVAR.
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2020-01-29 21:51:57 +01:00 |
gamecvars.h
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- removed in_mousedeadzone CVAR.
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2020-01-29 21:51:57 +01:00 |
i_specialpaths.h
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- getting rid of std::filesystem, part one.
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2020-01-03 14:19:52 +01:00 |
initfs.cpp
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- finally - we have a compile on linux!
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2020-01-20 05:46:18 -05:00 |
inputstate.cpp
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- removed in_mousedeadzone CVAR.
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2020-01-29 21:51:57 +01:00 |
inputstate.h
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- don't let joystick/controller axis events register as a keypress for screen advancing.
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2020-01-05 10:36:52 +01:00 |
mapinfo.h
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- fixed incorrect name for last RR map.
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2020-01-08 18:58:36 +01:00 |
ns.h
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quotemgr.h
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quotes.cpp
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rts.cpp
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rts.h
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savegamehelp.cpp
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- consolidation of engine save code.
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2020-01-21 21:51:05 +01:00 |
savegamehelp.h
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- moved Exhumed's engine state save code into the common part.
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2020-01-21 19:22:38 +01:00 |
screenshot.cpp
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- more macOS compilation fixes
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2020-01-07 01:11:19 +01:00 |
searchpaths.cpp
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- added support for loading eduke.con for DN3D mods.
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2020-01-30 20:53:39 +01:00 |
secrets.cpp
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secrets.h
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st_start.h
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statistics.cpp
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- fixed handling of statistics data.
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2020-01-25 16:47:48 +01:00 |
statistics.h
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version.h
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0.3.2
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2020-01-28 00:05:10 +01:00 |