raze-gles/polymer/eduke32/build/include
terminx 64f4c975c2 CON stuff
git-svn-id: https://svn.eduke32.com/eduke32@1436 1a8010ca-5511-0410-912e-c29ae57300e0
2009-06-19 01:10:10 +00:00
..
msvc Light stuff 2009-06-06 10:20:00 +00:00
watcomhax Moved build to a subdir underneath the eduke32 dir to avoid people trying to compile from the build src dir by mistake 2008-10-20 03:09:19 +00:00
a.h ass rape 2009-01-09 09:29:17 +00:00
baselayer.h More memory pool crap, startup window log update fixes, gameland light changes and minor polymer fixes 2009-06-13 21:06:45 +00:00
build.h Adds cstat 8192 for sprites that do not cast shadows and documents it in build.h. 2009-06-14 13:35:19 +00:00
cache1d.h ass rape 2009-01-09 09:29:17 +00:00
compat.h Fix for stupid con programmers making stupid con errors and a couple of other extremely minor changes 2009-06-18 05:57:10 +00:00
crc32.h ass rape 2009-01-09 09:29:17 +00:00
dxdidf.h Moved build to a subdir underneath the eduke32 dir to avoid people trying to compile from the build src dir by mistake 2008-10-20 03:09:19 +00:00
dynamicgtk.h ass rape 2009-01-09 09:29:17 +00:00
editor.h mapster32: fixes crash in linux 2009-05-08 23:13:12 +00:00
glbuild.h Very tentative attempt at backwards-compatible multi-lights. 2009-01-23 10:59:18 +00:00
glext.h Moved build to a subdir underneath the eduke32 dir to avoid people trying to compile from the build src dir by mistake 2008-10-20 03:09:19 +00:00
gtkbits.h ass rape 2009-01-09 09:29:17 +00:00
hightile.h Adds specpower and specfactor definition tokens for textures. 2009-03-28 12:14:37 +00:00
kplib.h ass rape 2009-01-09 09:29:17 +00:00
lzf.h ass rape 2009-01-09 09:29:17 +00:00
lzwnew.h ass rape 2009-01-09 09:29:17 +00:00
malloc.c.h Cleaning out tree... some light changes, polymer memory pools, some meaningless optimizations, etc 2009-06-09 06:19:58 +00:00
md4.h Moved build to a subdir underneath the eduke32 dir to avoid people trying to compile from the build src dir by mistake 2008-10-20 03:09:19 +00:00
mdsprite.h Remove jmact/types.h in favor of standardized inttypes.h stuff 2009-04-26 05:57:42 +00:00
mmulti.h git-svn-id: https://svn.eduke32.com/eduke32@1206 1a8010ca-5511-0410-912e-c29ae57300e0 2009-01-10 07:38:50 +00:00
mmulti_unstable.h Unify cvar handling between the engine and game sides of things 2009-04-29 06:20:07 +00:00
mmultimsgs.h Moved build to a subdir underneath the eduke32 dir to avoid people trying to compile from the build src dir by mistake 2008-10-20 03:09:19 +00:00
nedmalloc.h CON stuff 2009-06-19 01:10:10 +00:00
osd.h Add support for cvars of type 'double', fix vid_gamma/brightness/contrast cvars, save cvars to eduke32_binds.cfg at shutdown, better method for drawing the floor textures in Mapster32 2D mode, slightly more yellow/orange lights on fire/rockets/lasers/etc 2009-04-30 21:09:44 +00:00
osxbits.h ass rape 2009-01-09 09:29:17 +00:00
osxmain.h Moved build to a subdir underneath the eduke32 dir to avoid people trying to compile from the build src dir by mistake 2008-10-20 03:09:19 +00:00
polymer.h More memory pool crap, startup window log update fixes, gameland light changes and minor polymer fixes 2009-06-13 21:06:45 +00:00
polymost.h Sector effector based light sources, basic Mapster32 light support, additional sprite/model alpha control, sprite selection in Mapster32 3D mode with Polymer 2009-04-24 02:53:50 +00:00
pragmas.h git-svn-id: https://svn.eduke32.com/eduke32@1206 1a8010ca-5511-0410-912e-c29ae57300e0 2009-01-10 07:38:50 +00:00
scriptfile.h ass rape 2009-01-09 09:29:17 +00:00
sdl_inc.h Moved build to a subdir underneath the eduke32 dir to avoid people trying to compile from the build src dir by mistake 2008-10-20 03:09:19 +00:00
sdlayer.h MSVC fixes + clean out tree 2009-06-05 20:09:13 +00:00
startwin.editor.h Moved build to a subdir underneath the eduke32 dir to avoid people trying to compile from the build src dir by mistake 2008-10-20 03:09:19 +00:00
winlayer.h MSVC fixes + clean out tree 2009-06-05 20:09:13 +00:00