raze-gles/polymer/eduke32
2015-01-08 15:15:10 +00:00
..
build Clean up autodetected game install search paths on all platforms that use them. 2015-01-08 15:14:47 +00:00
jit Bump jit/bcsave.lua to the one from LuaJIT 2.0.3. 2014-04-05 11:28:02 +00:00
package Mapster32: make sprite duplication examples in m32script_ex.map work again. 2015-01-06 19:56:41 +00:00
platform Wii: Output and package the binary as .dol instead of .elf. 2014-12-18 18:15:05 +00:00
rsrc Restore SDL 1.2 on Windows to a working state. DONT_BUILD. 2014-11-29 03:07:33 +00:00
source When using search paths detected from a Megaton installation, also use the SC-55 oggs included with it. 2015-01-08 15:15:10 +00:00
_clang-format Add my _clang-format file to the repository. These options are pretty close to what most of our code already looks like, the primary difference being that it enforces spaces between operators and operands. I was initially opposed to the spaces, but I would be lying if I said they didn't increase legibility of much of our code, in addition to making it a lot easier to identify the specific intent in cases where we have a lot of expressions nested within one another. DONT_BUILD. 2014-11-22 12:28:21 +00:00
Android.mk Get rid of -Wdeclaration-after-statement as we're only targeting C99 and C++ now. DONT_BUILD. 2014-11-22 12:29:38 +00:00
eduke32.sln MSVC: Set up support for SDL2. DONT_BUILD. 2014-02-11 07:39:09 +00:00
eduke32.vcxproj WIP refactor of SDL interface. DONT_BUILD. 2014-11-22 12:33:47 +00:00
eduke32.vcxproj.filters WIP refactor of SDL interface. DONT_BUILD. 2014-11-22 12:33:47 +00:00
Makefile Reinstate MD4. 2015-01-08 15:13:28 +00:00
Makefile.common Wii: Output and package the binary as .dol instead of .elf. 2014-12-18 18:15:05 +00:00
Makefile.deps Mapster32: prototypical checker for wall loops, enabled partially. 2014-08-08 20:02:54 +00:00
Makefile.msvc Reinstate MD4. 2015-01-08 15:13:28 +00:00