.. |
blood
|
- simple stuff from the texture manager inclusion commit.
|
2020-05-24 00:27:24 +02:00 |
build
|
- simple stuff from the texture manager inclusion commit.
|
2020-05-24 00:27:24 +02:00 |
common
|
- added the other image formats from GZDoom.
|
2020-05-24 00:15:38 +02:00 |
core
|
- simple stuff from the texture manager inclusion commit.
|
2020-05-24 00:27:24 +02:00 |
duke3d
|
- simple stuff from the texture manager inclusion commit.
|
2020-05-24 00:27:24 +02:00 |
exhumed
|
- refactoring of the lookup tables.
|
2020-05-23 22:43:04 +02:00 |
glbackend
|
- simple stuff from the texture manager inclusion commit.
|
2020-05-24 00:27:24 +02:00 |
libsmackerdec
|
- manual update of some missed content.
|
2020-05-22 18:28:03 +02:00 |
platform
|
- fixed compilation of Cocoa backend
|
2020-05-05 10:55:35 +03:00 |
rr
|
- simple stuff from the texture manager inclusion commit.
|
2020-05-24 00:27:24 +02:00 |
sw
|
- simple stuff from the texture manager inclusion commit.
|
2020-05-24 00:27:24 +02:00 |
thirdparty
|
- code cleanup / removal of imgui.
|
2020-04-12 08:30:39 +02:00 |
CMakeLists.txt
|
- added the other image formats from GZDoom.
|
2020-05-24 00:15:38 +02:00 |
g_pch.h
|
- cleaned up the remaining dependencies on windows.h
|
2020-02-03 21:30:57 +01:00 |
gitinfo.cpp
|
- rewrote the screenshot code to use m_png as its backend.
|
2019-11-02 12:59:59 +01:00 |