raze-gles/polymer/eduke32/build/include
helixhorned 00b852fe37 EDuke32: When in menus, always draw a black (33%) translucent background.
Internally, there's a new function fade_screen_black() that implements the
fading more efficiently than calling rotatesprite for classic, and uses
tile 0 (assumed to have at least 64x32 size) in the GL modes.

The black background of the user map selector is still done with rotatesprite
and tile BLANK in every renderer.

git-svn-id: https://svn.eduke32.com/eduke32@2312 1a8010ca-5511-0410-912e-c29ae57300e0
2012-02-04 14:30:39 +00:00
..
msvc
a.h
baselayer.h
build.h EDuke32: When in menus, always draw a black (33%) translucent background. 2012-02-04 14:30:39 +00:00
cache1d.h Remove the allocache() allocation type for 'intptr_t *lookups'. 2012-01-15 22:39:59 +00:00
compat.h Inreased debugging level for catching oob accesses to 'main' arrays. 2012-01-19 23:17:34 +00:00
crc32.h
dxdidf.h
dynamicgtk.h
editor.h cleanup: 2012-01-15 22:39:38 +00:00
glbuild.h minor engine cleanup. 2012-01-20 13:24:15 +00:00
glext.h
gtkbits.h
hightile.h Rearrange 'struct hicreplc_t' members so that no padding is inserted on x64. 2012-01-26 21:58:25 +00:00
kplib.h
lzwnew.h
m32script.h
malloc.c.h
md4.h
mdsprite.h Fix sprite[] access with indices > MAXSPRITES in Polymer model drawing code. 2012-01-22 17:18:49 +00:00
mutex.h
nedmalloc.h
osd.h
osxbits.h
osxmain.h
polymer.h
polymost.h more internal cleanup... 2012-01-12 20:47:41 +00:00
pragmas.h
prlights.h
quicklz.h
rawinput.h
scancodes.h
scriptfile.h a couple more trivial tweaks 2012-01-10 23:45:34 +00:00
sdl_inc.h
sdlayer.h
startwin.editor.h
winlayer.h