raze-gles/polymer/eduke32
helixhorned 0088ed0591 Only check file name case when not in-game; don't warn for ALLUPPER or alllower.
The first means that the expensive (~0.5 ms) SHGetFileInfo() calls won't inter-
fere with smooth gameplay, but files that are opened only at game-time like
sounds won't be checked.  The second means that there are now less false
positives, i.e. warnings about files that would be found due to the
check-all-{upper,lower} hack.

git-svn-id: https://svn.eduke32.com/eduke32@2702 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-28 18:15:19 +00:00
..
Apple numgrpfiles --> NUMGRPFILES in Apple/GameListSource.game.m 2012-03-28 19:44:14 +00:00
build Only check file name case when not in-game; don't warn for ALLUPPER or alllower. 2012-05-28 18:15:19 +00:00
eobj Importing source for great justice 2006-04-13 20:47:06 +00:00
eobj_win 1. Removed unneeded the svn:executable proprties. These files aren't actually executable. 2008-07-12 14:09:52 +00:00
installer 1. Removed unneeded the svn:executable proprties. These files aren't actually executable. 2008-07-12 14:09:52 +00:00
obj Importing source for great justice 2006-04-13 20:47:06 +00:00
obj_win 1. Removed unneeded the svn:executable proprties. These files aren't actually executable. 2008-07-12 14:09:52 +00:00
psd EDuke32 Wii: Ready for action! 2012-05-20 07:25:25 +00:00
rsrc cosmetic: 2012-02-25 02:57:25 +00:00
samples Add samples/aspect.map for calibrating aspect-related settings and testing. 2012-04-09 19:22:15 +00:00
source Only check file name case when not in-game; don't warn for ALLUPPER or alllower. 2012-05-28 18:15:19 +00:00
Wii EDuke32 Wii: Ready for action! 2012-05-20 07:25:25 +00:00
Windows Fix building ebacktrace1.dll with versions of binutils/libbfd after 2.20.51-1. This removes the need to link and depend on libintl (for now). 2012-03-05 07:25:55 +00:00
backtrace.dll Pull in backtrace.c (pre-compiled as backtrace.dll and MinGW dependencies) from http://code.google.com/p/backtrace-mingw. When running debugging snapshots, this will print out a helpful backtrace in eduke32.crashlog. I had to disable stack protectors for debug builds as this was pulling in a dependency that I assume most people won't have. If anyone feels like merging that code into EDuke32 itself and find a way to remove the ugly libintl dependencies, be my guest. In the meantime, sorry for the awful commit. 2010-10-19 05:42:21 +00:00
buildlic.txt 1. Removed unneeded the svn:executable proprties. These files aren't actually executable. 2008-07-12 14:09:52 +00:00
ChangeLog git-svn-id: https://svn.eduke32.com/eduke32@997 1a8010ca-5511-0410-912e-c29ae57300e0 2008-08-22 04:26:26 +00:00
ChangeLog.html Update repo to 1.4.0 beta 2 2006-07-18 21:08:38 +00:00
eduke32.sln Source code "cleanup," herein referred to as "rape" 2010-05-02 23:27:30 +00:00
eduke32.vcproj Very few actual changes... mostly formatting fixes from astyle 2010-01-23 22:12:02 +00:00
eduke32.vcxproj Add xdelta3 source and headers to VS2010 project 2012-05-18 00:07:40 +00:00
eduke32.vcxproj.filters Add xdelta3 source and headers to VS2010 project 2012-05-18 00:07:40 +00:00
eduke32.vcxproj.user Source code "cleanup," herein referred to as "rape" 2010-05-02 23:27:30 +00:00
GNU.TXT Importing source for great justice 2006-04-13 20:47:06 +00:00
libiconv2.dll Pull in backtrace.c (pre-compiled as backtrace.dll and MinGW dependencies) from http://code.google.com/p/backtrace-mingw. When running debugging snapshots, this will print out a helpful backtrace in eduke32.crashlog. I had to disable stack protectors for debug builds as this was pulling in a dependency that I assume most people won't have. If anyone feels like merging that code into EDuke32 itself and find a way to remove the ugly libintl dependencies, be my guest. In the meantime, sorry for the awful commit. 2010-10-19 05:42:21 +00:00
libintl3.dll Pull in backtrace.c (pre-compiled as backtrace.dll and MinGW dependencies) from http://code.google.com/p/backtrace-mingw. When running debugging snapshots, this will print out a helpful backtrace in eduke32.crashlog. I had to disable stack protectors for debug builds as this was pulling in a dependency that I assume most people won't have. If anyone feels like merging that code into EDuke32 itself and find a way to remove the ugly libintl dependencies, be my guest. In the meantime, sorry for the awful commit. 2010-10-19 05:42:21 +00:00
m32help.hlp * Lazy hightile loading in Mapster32 tile selector (first display all as lowtiles, then load each one while allowing movement) 2011-03-23 17:41:01 +00:00
MakeDistributions Source code "cleanup," herein referred to as "rape" 2010-05-02 23:27:30 +00:00
Makefile EDuke32 Wii: Ready for action! 2012-05-20 07:25:25 +00:00
Makefile.common EDuke32 Wii: Ready for action! 2012-05-20 07:25:25 +00:00
Makefile.deps Fix building xdelta3.o 2012-05-18 02:49:03 +00:00
Makefile.msvc WIP multiplayer changes, still completely broken. 2012-05-17 23:54:43 +00:00
names.h add two tile labels which Todd forgot to move from GAME.CON to DEFS.CON and therefore did not make it to names.h 2011-08-20 23:27:46 +00:00
nedmalloc.dll Rebuild nedmalloc.dll using newest git sources 2012-02-19 04:07:14 +00:00
osxbuild.sh osxbuild.sh: more options and designation of presets 2012-03-26 05:07:42 +00:00
SEHELP.HLP Global thermonuclear code rape 2010-08-02 08:13:51 +00:00
STHELP.HLP Global thermonuclear code rape 2010-08-02 08:13:51 +00:00
tiles.cfg move tiles.cfg out of eduke32/samples/ into eduke32/ and update synthesis.sh to reflect that 2011-07-28 21:12:02 +00:00
wiibuild.bat EDuke32 Wii: Ready for action! 2012-05-20 07:25:25 +00:00