Christoph Oelckers
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3ff3c6f50e
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- fixed: stale, but still active interpolations for wall positions should not trigger sector retriangulation.
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2021-04-03 10:26:02 +02:00 |
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Christoph Oelckers
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3df5c440f9
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- added some helpers to make it easier to determine if a sector's geometry has been altered.
Walls had no sector reference so this was added for marking the sector as altered when a vertex gets dragged around.
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2021-03-19 23:18:09 +01:00 |
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Christoph Oelckers
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e866a9e0c0
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- moved setsectinterpolate/clearsectinterpolate into the backend.
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2021-01-04 10:37:14 +01:00 |
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Christoph Oelckers
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82a0e95485
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- made the new interpolation system work in Blood.
The panning interpolations need wraparuound handling due to their small value range.
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2020-11-26 18:32:35 +01:00 |
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Christoph Oelckers
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357199ecc1
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- cross-game, serialization-friendly and pointer free interpolation implementation.
Not hooked up yet.
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2020-11-26 18:32:35 +01:00 |
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Christoph Oelckers
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27c313d74e
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- moved interpolation code to its own file.
Mainly to get it out of the way. This needs to be redone later in a more serialization-friendly way.
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2020-06-21 22:36:05 +02:00 |
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