terminx
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47a9332a16
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More memory pool crap, startup window log update fixes, gameland light changes and minor polymer fixes
git-svn-id: https://svn.eduke32.com/eduke32@1430 1a8010ca-5511-0410-912e-c29ae57300e0
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2009-06-13 21:06:45 +00:00 |
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plagman
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dba29b0fbe
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Shader Model 3 "compatibility" for multilights. The light count will be arbitrarily limited and performance will be suboptimal, but it should work.
git-svn-id: https://svn.eduke32.com/eduke32@1222 1a8010ca-5511-0410-912e-c29ae57300e0
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2009-02-05 08:56:59 +00:00 |
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terminx
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d6914ed108
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ass rape
git-svn-id: https://svn.eduke32.com/eduke32@1205 1a8010ca-5511-0410-912e-c29ae57300e0
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2009-01-09 09:29:17 +00:00 |
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terminx
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1cc73560f2
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git-svn-id: https://svn.eduke32.com/eduke32@1203 1a8010ca-5511-0410-912e-c29ae57300e0
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2009-01-06 06:59:18 +00:00 |
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terminx
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ac7607a8bb
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git-svn-id: https://svn.eduke32.com/eduke32@1197 1a8010ca-5511-0410-912e-c29ae57300e0
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2008-12-31 09:07:49 +00:00 |
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terminx
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d9867cfaaf
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Moved build to a subdir underneath the eduke32 dir to avoid people trying to compile from the build src dir by mistake
git-svn-id: https://svn.eduke32.com/eduke32@1105 1a8010ca-5511-0410-912e-c29ae57300e0
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2008-10-20 03:09:19 +00:00 |
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