Commit graph

11 commits

Author SHA1 Message Date
Christoph Oelckers
efe0d57fca - removed all the decal stubs.
Build has wall sprite for decals so this is redundant and ultimately not usable.
2021-03-27 13:26:11 +01:00
Christoph Oelckers
d0f38d7362 - wall sprite WIP. 2021-03-27 13:22:34 +01:00
Christoph Oelckers
1dfb2672a8 - flat sprite rendering! 2021-03-26 20:28:44 +01:00
Christoph Oelckers
dbbdfaa4ba - sector portals in Blood are working. 2021-03-24 23:11:06 +01:00
Christoph Oelckers
087da46522 - finally got mirrors working. 2021-03-23 21:23:49 +01:00
Christoph Oelckers
d42ce0ee7e - WIP 2021-03-20 23:01:16 +01:00
Christoph Oelckers
547ed4e415 - route everything through the full backend, now completely bypassing the intermediate GLInstance layer. 2021-03-18 17:18:03 +01:00
Christoph Oelckers
4cf2493cfd set up the entry point for the renderer. 2021-03-18 14:49:36 +01:00
Christoph Oelckers
6068427270 - port the bunch drawer to the backend's core. 2021-03-18 12:32:31 +01:00
Christoph Oelckers
af6c6c8ef0 - added the DrawInfo class. 2021-03-18 10:23:53 +01:00
Christoph Oelckers
e9dd1c104b - started adding the draw list code from GZDoom. 2021-03-18 10:19:13 +01:00