Christoph Oelckers
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1e2a3da5fd
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- video base code unified.
# Conflicts:
# source/core/rendering/v_video.cpp
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2020-05-31 09:18:43 +02:00 |
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Christoph Oelckers
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edb2cb31ee
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- backend update with GZDoom model code.
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2020-05-31 08:55:00 +02:00 |
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Christoph Oelckers
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5728241c1c
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- updated backend from GZDoom.
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2020-05-30 23:10:17 +02:00 |
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Christoph Oelckers
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87a87c155d
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- moved to GZDoom's gl_hwtexture.cpp.
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2020-05-29 01:03:01 +02:00 |
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Christoph Oelckers
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72889540a5
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- use GZDoom's gl_samplers.cpp
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2020-05-28 23:48:50 +02:00 |
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Christoph Oelckers
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55a3c62b59
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- use GZDoom's 2D drawer.
Console and menu font colors are not ok yet, aside from that it works.
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2020-05-25 17:11:32 +02:00 |
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Christoph Oelckers
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b971bc2717
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- avoid using global palette settings when drawing 2D content with a custom palette.
Instead pass the palette info with the render call to avoid stale global state.
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2020-05-23 22:43:01 +02:00 |
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Christoph Oelckers
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e2f5e8fe34
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- renamed 'common' to 'core'.
We'll need 'common' for something else.
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2020-04-12 08:30:36 +02:00 |
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