Christoph Oelckers
|
65ddb6cb59
|
- disabled the game side frame limiter.
The backend has its own one, and unlike the one on the game side, it actually suspends execution when waiting.
|
2020-06-12 21:08:47 +02:00 |
|
Christoph Oelckers
|
fc466849ce
|
- disabled demos in blood.
|
2020-06-06 09:23:44 +02:00 |
|
Christoph Oelckers
|
5728241c1c
|
- updated backend from GZDoom.
|
2020-05-30 23:10:17 +02:00 |
|
Christoph Oelckers
|
6a8efb7520
|
- update of music code, in particular separating the engine-specific lookup from the backend.
# Conflicts:
# source/core/music/music.cpp
# Conflicts:
# source/build/src/palette.cpp
|
2020-05-23 12:37:47 +02:00 |
|
Mitchell Richters
|
d98813f00f
|
SW: Allow sector object interpolations to be disabled for debugging.
New code is causing some issues. Upstream allow it to be toggled, so let's do that also.
|
2020-05-22 16:43:34 +02:00 |
|
Christoph Oelckers
|
8e87674d4c
|
- backend code matching with GZDoom
|
2020-04-12 08:30:40 +02:00 |
|
Christoph Oelckers
|
66ecb05eb8
|
- use Printf as the only command to print to the console.
All uses of OSD_Printf, initprintf etc. have been renamed.
|
2020-04-12 08:30:38 +02:00 |
|
Christoph Oelckers
|
e2f5e8fe34
|
- renamed 'common' to 'core'.
We'll need 'common' for something else.
|
2020-04-12 08:30:36 +02:00 |
|