Commit graph

9 commits

Author SHA1 Message Date
helixhorned
ee90bdd98b a.m32: rotatesprite testing.
Variables dt_* are defined. If dt_t (tile number) is >=0 that tile is drawn
using 'rotatespritea'.

git-svn-id: https://svn.eduke32.com/eduke32@3752 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-12 18:51:26 +00:00
helixhorned
b7e3f8cbc9 a.m32: add user variable 'override_basepal'.
Set it to >=0 to override the base palette (water, slime, ...) in 3D mode.
This can be useful to navigate Lameduke's underwater sections, since its
LOOKUP.DAT only contains 8 lookup tables, but no other *base* palettes.
Consequently, base palettes >=1 will make the whole screen black when
Lameduke's LOOKUP.DAT is loaded into EDuke32 or Mapster32.

git-svn-id: https://svn.eduke32.com/eduke32@3704 1a8010ca-5511-0410-912e-c29ae57300e0
2013-04-22 10:35:50 +00:00
helixhorned
e1a9cadbce m32script: in tsprite access, fix checking min/max/RO; tweak RESPAWN preview.
This fixes RESPAWN preview wrongly clamping the previewed tsprite z coords to
[-524288 .. 524288] (x/y limits).
Also, make the previewed tsprites be 33% translucent with the option of 66%
translucency by setting 'showrespawn_fulltrans' to 1 in a.m32.

git-svn-id: https://svn.eduke32.com/eduke32@3699 1a8010ca-5511-0410-912e-c29ae57300e0
2013-04-21 19:55:32 +00:00
helixhorned
478544acb6 a.m32: Don't reposition head light if in void space, fixing crash.
git-svn-id: https://svn.eduke32.com/eduke32@3651 1a8010ca-5511-0410-912e-c29ae57300e0
2013-04-07 15:20:33 +00:00
helixhorned
f1f84beeda a.m32: Implement a Polymer "head light" emanating from your position in 3D mode.
Toggled with Ctrl+Shift+[KP-]. Variable 'headlight_range' controls its range.
For the implementation, a new event EVENT_PREDRAW3DSCREEN was added.

git-svn-id: https://svn.eduke32.com/eduke32@3648 1a8010ca-5511-0410-912e-c29ae57300e0
2013-04-05 17:53:31 +00:00
helixhorned
f6a577ff68 Mapster32: add "movement by one" debugging functionality via a.m32.
If m32script gamevar "move_by_one" is nonzero, the some keys move the
"player arrow" by increments of 1:
- Without SHIFT: LEFT/RIGHT absolute x, DOWN/UP absolute y, A/Z absolute z.
- With SHIFT: DOWN/UP (unbounded!) horiz, LEFT/RIGHT angle.

This can be useful to debug renderer bugs that show a high sensitivity to the
exact location ("are transient in space").

git-svn-id: https://svn.eduke32.com/eduke32@3509 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-19 20:35:14 +00:00
helixhorned
294f97a004 Mapster32: RESPAWN-preview coded in M32-script.
The m32script variable 'showrespawn_always' toggles whether the respawned picnum
is shown unconditionally instead of only when aimed at (and locked onto the
RESPAWN sprite) in 3D mode.
Cool idea by Micky C.
NOTE: sometimes doesn't work because of a bug in the m32script interpreter.

git-svn-id: https://svn.eduke32.com/eduke32@3447 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-01 13:05:05 +00:00
helixhorned
ac31e386ff Mapster32: don't show wall length of *line* highlight when dragging points.
Also, factor out 2x dup'd code of insertsprite() into do_insertsprite()
and add searchwall-displaying code into package/samples/a.m32.

git-svn-id: https://svn.eduke32.com/eduke32@3395 1a8010ca-5511-0410-912e-c29ae57300e0
2013-01-16 20:38:46 +00:00
hendricks266
9d2c19bcca Restructure so that everything packaged in a release build is stored in the package folder, instead of maintaining a list.
synthesis.sh, osxbuild.sh, and wiibuild.bat updated.

git-svn-id: https://svn.eduke32.com/eduke32@3235 1a8010ca-5511-0410-912e-c29ae57300e0
2012-11-26 08:23:20 +00:00
Renamed from polymer/eduke32/samples/a.m32 (Browse further)