terminx
e4f0b74a4f
Rename two misnamed variables
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git-svn-id: https://svn.eduke32.com/eduke32@6264 1a8010ca-5511-0410-912e-c29ae57300e0
2017-06-24 21:16:43 +00:00
terminx
81ca397802
Fix buggy swinging door behavior
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git-svn-id: https://svn.eduke32.com/eduke32@6253 1a8010ca-5511-0410-912e-c29ae57300e0
2017-06-24 06:31:37 +00:00
terminx
6d3978b471
Revise r6225
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git-svn-id: https://svn.eduke32.com/eduke32@6251 1a8010ca-5511-0410-912e-c29ae57300e0
2017-06-24 06:31:26 +00:00
terminx
81ac537bd1
More misc small cleanups. DONT_BUILD.
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git-svn-id: https://svn.eduke32.com/eduke32@6246 1a8010ca-5511-0410-912e-c29ae57300e0
2017-06-23 09:16:33 +00:00
terminx
65a2c38ba8
Misc cleanups, mostly const correctness
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git-svn-id: https://svn.eduke32.com/eduke32@6244 1a8010ca-5511-0410-912e-c29ae57300e0
2017-06-23 09:16:21 +00:00
terminx
0dd837919e
Revise r6239
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git-svn-id: https://svn.eduke32.com/eduke32@6242 1a8010ca-5511-0410-912e-c29ae57300e0
2017-06-23 04:32:23 +00:00
terminx
b73c449f31
Further reorganization of actor_t. BYTEVERSION bumped.
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git-svn-id: https://svn.eduke32.com/eduke32@6239 1a8010ca-5511-0410-912e-c29ae57300e0
2017-06-23 03:59:39 +00:00
terminx
4489e110de
More minor optimizations. Breaks savegames.
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git-svn-id: https://svn.eduke32.com/eduke32@6236 1a8010ca-5511-0410-912e-c29ae57300e0
2017-06-23 03:59:19 +00:00
terminx
6319b6fb60
Change hard-coded subway effect damage to generic explosive damage that can be handled by CON. Fixes subway kills not counting toward the dead monster count and allows CON scripts to handle subway damage however they like.
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git-svn-id: https://svn.eduke32.com/eduke32@6225 1a8010ca-5511-0410-912e-c29ae57300e0
2017-06-23 03:58:13 +00:00
terminx
5fc04f288c
Fix missed label for sectoreffector tag. DONT_BUILD.
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git-svn-id: https://svn.eduke32.com/eduke32@6165 1a8010ca-5511-0410-912e-c29ae57300e0
2017-06-09 06:41:17 +00:00
terminx
abfbfec0f0
Fix interpolation of sprites in sectors with SE_31_FLOOR_RISE_FALL
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git-svn-id: https://svn.eduke32.com/eduke32@6135 1a8010ca-5511-0410-912e-c29ae57300e0
2017-05-19 02:28:40 +00:00
terminx
b2c8c45b41
Potential slight optimization to actor movement.
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git-svn-id: https://svn.eduke32.com/eduke32@6125 1a8010ca-5511-0410-912e-c29ae57300e0
2017-04-24 04:35:22 +00:00
hendricks266
3e64f08cd1
Fix r5498 so that projectiles actually do not hit their owner during their first tic of movement.
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Clear the hitscan bit instead of blocking bit because Proj_MoveCustom uses CLIPMASK1.
git-svn-id: https://svn.eduke32.com/eduke32@6082 1a8010ca-5511-0410-912e-c29ae57300e0
2017-03-20 20:30:04 +00:00
hendricks266
af66b8a99f
Factor out code for launching EVENT_GAME and EVENT_PREGAME.
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git-svn-id: https://svn.eduke32.com/eduke32@6081 1a8010ca-5511-0410-912e-c29ae57300e0
2017-03-20 20:29:57 +00:00
hendricks266
62a921c409
Remove the implicit "static" from our FORCE_INLINE macro.
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This will be important for C++ member functions.
git-svn-id: https://svn.eduke32.com/eduke32@6076 1a8010ca-5511-0410-912e-c29ae57300e0
2017-02-25 08:15:53 +00:00
hendricks266
d43fb548cf
Abolish all " ={ " when assigning a struct. DONT_BUILD.
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git-svn-id: https://svn.eduke32.com/eduke32@6061 1a8010ca-5511-0410-912e-c29ae57300e0
2017-02-05 20:58:33 +00:00
hendricks266
1cc9d13ccf
The great repository rearrangement of 2017.
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Files moved but not modified. Changes to follow in a subsequent commit.
You down with CPP?
git-svn-id: https://svn.eduke32.com/eduke32@6055 1a8010ca-5511-0410-912e-c29ae57300e0
2017-02-01 10:01:11 +00:00