Christoph Oelckers
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e2f5e8fe34
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- renamed 'common' to 'core'.
We'll need 'common' for something else.
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2020-04-12 08:30:36 +02:00 |
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Christoph Oelckers
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cfed7afd02
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- all source compile now on macOS
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2020-01-08 01:00:57 +01:00 |
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Christoph Oelckers
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fb985d2503
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- more macOS compilation fixes
Still not complete…
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2020-01-07 01:11:19 +01:00 |
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Rachael Alexanderson
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143c8be84d
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- fixed: argument count passed to the OSD system was +1 than it expected
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2019-12-31 08:07:22 -05:00 |
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Christoph Oelckers
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2820dc85a8
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- plugged more memory leaks.
I can now start the first Duke Nukem level, exit with Alt-F4 and no leaked memory blocks get reported.
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2019-12-24 18:53:29 +01:00 |
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Christoph Oelckers
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39df3d0560
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- added 'logfile' CCMD.
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2019-11-09 22:27:33 +01:00 |
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Christoph Oelckers
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a4483f131d
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- Printf related cleanup.
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2019-11-05 20:07:16 +01:00 |
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Christoph Oelckers
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ffa16b2a53
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- removed all command related code from the OSD.
None of this was used anymore.
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2019-11-05 00:48:27 +01:00 |
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Christoph Oelckers
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e37cb782ca
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- fixed dependency problems with OSD definitions being used in another header.
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2019-11-05 00:39:00 +01:00 |
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Christoph Oelckers
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5b67d653ed
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- removed the bind command set from the osdcmd files to make sure that they don't get called anympre. All input should be routed through the new console code now.
# Conflicts:
# source/blood/src/osdcmd.cpp
# source/build/src/osd.cpp
# source/common/console/c_cmdline.h
# source/common/console/c_dispatch.cpp
# source/common/console/c_dispatch.h
# source/duke3d/src/osdcmds.cpp
# source/rr/src/osdcmds.cpp
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2019-11-05 00:22:42 +01:00 |
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Christoph Oelckers
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8d089a11fa
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- for initializing tab commands a separate static lookup function must be used to get the button names.
Because order of initialization for static objects is undefined.
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2019-11-04 23:11:10 +01:00 |
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Christoph Oelckers
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570696fc09
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- added ZDoom's CCMD code.
Not tested yet.
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2019-11-04 23:01:50 +01:00 |
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