Commit graph

6 commits

Author SHA1 Message Date
Christoph Oelckers
0795c79a3a - engine updates from GZDoom. 2020-09-27 16:12:50 +02:00
Christoph Oelckers
e8452a79e8 - implemented the automap serializer.
Also optimized the base64 encoder to avoid creating endless memory copies, thanks to using std::string which is a really poor container for this kind of stuff when workig with larger blocks of data.
2020-09-06 13:39:57 +02:00
Christoph Oelckers
1869a7930e - hooked up the new savegame code.
Not tested yet.
2020-07-21 00:07:02 +02:00
Christoph Oelckers
7253b4eb74 - added a serializer for the flamethrower's fire map. 2020-06-29 23:36:06 +02:00
Christoph Oelckers
f64bdccaca - moved renderstyle to 'common' and use GZDoom's color table code unaltered.
# Conflicts:
#	source/CMakeLists.txt
#	source/common/engine/serializer.h
2020-05-23 22:43:05 +02:00
Christoph Oelckers
091d90aba5 - update "common" subfolder.
# Conflicts:
#	source/CMakeLists.txt
2020-05-23 22:43:02 +02:00
Renamed from source/core/serializer.h (Browse further)