Mitchell Richters
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ade1a80515
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- gameinput.cpp: Remove crouch bool from applylook() since we can now just rely in the actions bitfield that's already incoming as required and default scaleAdjust in the prototype to 1 .
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2020-11-07 18:25:06 +11:00 |
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Mitchell Richters
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6e3d414b3c
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- inputstate.cpp: Move checkCrouchToggle() from gameinput.ccp into ApplyGlobalInput() and use static bool for crouch toggling vs. game-side bool.
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2020-11-07 18:16:16 +11:00 |
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Mitchell Richters
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4ef0d20e0e
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- gameinput.cpp: Consolidate checkCrouchToggle() from Duke with discrete implementations from Blood in 7c8efde38c and Exhumed in 032db82f82 to unify the functionality.
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2020-11-07 13:44:25 +11:00 |
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Mitchell Richters
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c9708a5464
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- CONTROL_GetInput() : Reverse polarity of dx/dz and update processMovement() appropriately.
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2020-11-07 09:56:57 +11:00 |
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Mitchell Richters
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c98f7ac491
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- gameinput.cpp: Don't set a target when serialising PlayerHorizon struct.
* Fixes #131.
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2020-10-22 09:41:21 +11:00 |
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Mitchell Richters
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fb91fc49a3
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- processMovement(): Add commentary around avel constants used within function and how they came to be. Also clean up some left-over code.
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2020-10-15 20:12:34 +11:00 |
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Christoph Oelckers
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cb8d2eb94c
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- added serializers for PlayerAngle and PlayerHorizon.
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2020-10-11 16:55:12 +02:00 |
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Christoph Oelckers
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1757ef2aa6
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- split the game input code off gamecontrol.cpp into its own file.
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2020-10-11 16:33:43 +02:00 |
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