Christoph Oelckers
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d80159b76a
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- use glVertexAttrib consistently for the presentation drawcall.
- fixed vid_saturation default and adjusted ranges for gamma correction CVARs.
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2019-12-29 14:35:24 +01:00 |
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Magnus Norddahl
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26dbf5fe10
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Fix black screen
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2019-12-29 05:10:36 +01:00 |
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Christoph Oelckers
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737bf15ad8
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- added GZDoom's postprocessing/presentation code.
Compiles but only draws a black screen. Something must be missing but no idea yet what that might be.
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2019-12-28 22:36:47 +01:00 |
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Christoph Oelckers
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a021b96119
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- added the needed parts of GZDoom's render backend to have the postprocessor working.
Not hooked up yet.
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2019-12-28 18:20:47 +01:00 |
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