Christoph Oelckers
|
cee5891409
|
- so music is finally working but I don't know - adding a second sound backend because the existing one is such a piece of shit is certainly not the best solution.
I'll probably replace the SDL and DirectSound outputs with OpenAL later - let's hope that the mixer is at least flexible enough to handle that...
|
2019-11-11 21:50:20 +01:00 |
|
Christoph Oelckers
|
16a6cd909a
|
- this should work but doesn't...
|
2019-11-11 20:37:57 +01:00 |
|
Christoph Oelckers
|
51a5fecc02
|
- something can be heard, but it's crap.
This sound code is really strange.
|
2019-11-11 19:53:06 +01:00 |
|
Christoph Oelckers
|
ec6ce8b1ec
|
- hooked up ZMusic.
|
2019-11-11 19:10:46 +01:00 |
|
Christoph Oelckers
|
29d16868c9
|
- fixed compile errors.
|
2019-11-11 17:51:30 +01:00 |
|
Christoph Oelckers
|
f6a9bb770d
|
- fixed most issues with newly added music files
|
2019-11-11 01:01:18 +01:00 |
|
Christoph Oelckers
|
ae06d19008
|
- added remaining music files to project
|
2019-11-11 00:31:36 +01:00 |
|
Christoph Oelckers
|
5e95ef5322
|
- added the rest of GZDoom's music interface.
This still needs to be integrated.
|
2019-11-11 00:23:52 +01:00 |
|
Christoph Oelckers
|
9f9748ede6
|
- initial ZMusic hookup.
|
2019-11-10 23:58:51 +01:00 |
|