Mitchell Richters
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3325ef272e
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- make r_ambientlight work globally for all games by performing adjustment engine-side.
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2020-06-21 10:12:54 +02:00 |
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Christoph Oelckers
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65ddb6cb59
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- disabled the game side frame limiter.
The backend has its own one, and unlike the one on the game side, it actually suspends execution when waiting.
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2020-06-12 21:08:47 +02:00 |
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Christoph Oelckers
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fc466849ce
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- disabled demos in blood.
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2020-06-06 09:23:44 +02:00 |
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Christoph Oelckers
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5728241c1c
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- updated backend from GZDoom.
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2020-05-30 23:10:17 +02:00 |
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Christoph Oelckers
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6a8efb7520
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- update of music code, in particular separating the engine-specific lookup from the backend.
# Conflicts:
# source/core/music/music.cpp
# Conflicts:
# source/build/src/palette.cpp
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2020-05-23 12:37:47 +02:00 |
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Mitchell Richters
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d98813f00f
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SW: Allow sector object interpolations to be disabled for debugging.
New code is causing some issues. Upstream allow it to be toggled, so let's do that also.
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2020-05-22 16:43:34 +02:00 |
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Christoph Oelckers
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8e87674d4c
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- backend code matching with GZDoom
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2020-04-12 08:30:40 +02:00 |
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Christoph Oelckers
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66ecb05eb8
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- use Printf as the only command to print to the console.
All uses of OSD_Printf, initprintf etc. have been renamed.
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2020-04-12 08:30:38 +02:00 |
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Christoph Oelckers
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e2f5e8fe34
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- renamed 'common' to 'core'.
We'll need 'common' for something else.
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2020-04-12 08:30:36 +02:00 |
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