plagman
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c4f613e021
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Add animation support to the ASE import script.
git-svn-id: https://svn.eduke32.com/eduke32@1835 1a8010ca-5511-0410-912e-c29ae57300e0
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2011-03-08 06:54:48 +00:00 |
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plagman
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7034f78413
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Checking in ASE import script for Blender, improved with vertex normal support.
git-svn-id: https://svn.eduke32.com/eduke32@1834 1a8010ca-5511-0410-912e-c29ae57300e0
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2011-03-08 05:46:33 +00:00 |
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helixhorned
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e24a1058f5
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print 'cached tile' messages only from 5 ms up so as not to flood the OSD/log; quit on out of mem in one more place; new tool md2tool to query MD2 model info or change the scale/translate fields so that desired bounds are produced
git-svn-id: https://svn.eduke32.com/eduke32@1784 1a8010ca-5511-0410-912e-c29ae57300e0
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2011-01-30 11:02:28 +00:00 |
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helixhorned
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4bc5ed0e83
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have gltexcompr option in mapster32; fix prhighpal.py script
git-svn-id: https://svn.eduke32.com/eduke32@1755 1a8010ca-5511-0410-912e-c29ae57300e0
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2011-01-09 22:49:50 +00:00 |
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helixhorned
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e66bec5e31
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Make mapster32 know r_downsize parameter. For best caching performance, this and glusetexcache should be the same as for the game. Highpalookup script can now generate maps equivalent to the current PHRP tint defs.
git-svn-id: https://svn.eduke32.com/eduke32@1754 1a8010ca-5511-0410-912e-c29ae57300e0
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2011-01-09 18:53:06 +00:00 |
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plagman
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69feee634b
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Move the highpalookup python helper scripts somewhere that makes sense and
that's packaged by synthesis source snapshots (zebioman request).
git-svn-id: https://svn.eduke32.com/eduke32@1753 1a8010ca-5511-0410-912e-c29ae57300e0
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2011-01-07 01:50:23 +00:00 |
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terminx
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a9c8d071a6
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Couple weeks worth of random bs changes
git-svn-id: https://svn.eduke32.com/eduke32@1490 1a8010ca-5511-0410-912e-c29ae57300e0
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2009-08-28 23:08:00 +00:00 |
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terminx
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d9867cfaaf
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Moved build to a subdir underneath the eduke32 dir to avoid people trying to compile from the build src dir by mistake
git-svn-id: https://svn.eduke32.com/eduke32@1105 1a8010ca-5511-0410-912e-c29ae57300e0
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2008-10-20 03:09:19 +00:00 |
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