Christoph Oelckers
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c34d9da783
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- properly define the BasePalette wrapper.
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2020-02-02 07:58:05 +01:00 |
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Christoph Oelckers
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0e1eeea037
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- use the game palette directly for palette lookups.
The setup here is far too messy for having a copy in a better format - it can be changed in some non-obvious places.
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2020-02-01 23:05:43 +01:00 |
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Christoph Oelckers
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eac1007c56
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- automap color fix.
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2020-01-30 22:05:18 +01:00 |
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Christoph Oelckers
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a021b96119
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- added the needed parts of GZDoom's render backend to have the postprocessor working.
Not hooked up yet.
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2019-12-28 18:20:47 +01:00 |
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Christoph Oelckers
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039d948991
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- update of new texture classes.
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2019-10-14 23:11:01 +02:00 |
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Christoph Oelckers
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fdbb27a796
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- added back the paletted texture readers.
... after finding out what an inefficient and poorly working method the Build backend uses for downconverting true color textures.
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2019-10-11 19:21:36 +02:00 |
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