Christoph Oelckers
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d76c2ccc34
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- voxel rotation.
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2021-04-04 13:24:33 +02:00 |
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Christoph Oelckers
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d71ebace97
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- fixed fog density of the new renderer.
The actual value needs to be a lot lower than for Polymost due to the different projection.
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2021-04-03 22:51:31 +02:00 |
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Christoph Oelckers
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dc234ea72d
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- implemented RR's geometry effect.
The grossest of all gross render hack that were ever done with Build...
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2021-04-02 22:52:46 +02:00 |
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Christoph Oelckers
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638f19172a
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- voxel rendering.
The stock voxels of Blood and SW seem to work so far, but not all edge cases have been tested.
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2021-04-02 18:20:07 +02:00 |
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Christoph Oelckers
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85020b374a
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- use texture clamping on non-tiled walls.
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2021-04-01 19:21:24 +02:00 |
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Christoph Oelckers
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7bea8ad6ba
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- fixed texture overlays for SW's sector portals.
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2021-03-30 23:27:11 +02:00 |
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Christoph Oelckers
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fa44d75e98
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- draw regular sprites.
Mostly functional, but the projected size is off.
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2021-03-27 23:12:41 +01:00 |
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Christoph Oelckers
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efe0d57fca
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- removed all the decal stubs.
Build has wall sprite for decals so this is redundant and ultimately not usable.
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2021-03-27 13:26:11 +01:00 |
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Christoph Oelckers
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d0f38d7362
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- wall sprite WIP.
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2021-03-27 13:22:34 +01:00 |
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Christoph Oelckers
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1dfb2672a8
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- flat sprite rendering!
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2021-03-26 20:28:44 +01:00 |
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Christoph Oelckers
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096ce5e025
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- initial sky fixes.
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2021-03-22 16:02:52 +01:00 |
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Christoph Oelckers
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63f057d93f
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- portal and sky WIP.
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2021-03-21 22:48:01 +01:00 |
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Christoph Oelckers
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75159e06c0
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- uncommented the portal code in hw_walls.cpp.
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2021-03-21 19:36:55 +01:00 |
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Christoph Oelckers
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7dd5b508c8
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- flat rendering WIP.
Still buggy triangulation and no texture alignment, but it renders something.
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2021-03-18 21:50:02 +01:00 |
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Christoph Oelckers
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547ed4e415
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- route everything through the full backend, now completely bypassing the intermediate GLInstance layer.
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2021-03-18 17:18:03 +01:00 |
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Christoph Oelckers
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6068427270
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- port the bunch drawer to the backend's core.
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2021-03-18 12:32:31 +01:00 |
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Christoph Oelckers
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af6c6c8ef0
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- added the DrawInfo class.
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2021-03-18 10:23:53 +01:00 |
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Christoph Oelckers
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b492cbcebb
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- ported my old Build-style renderer for Doom from 2008 and the wall renderer from GZDoom to work with Build data.
It renders walls, but y-panning is still broken.
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2021-03-17 16:54:36 +01:00 |
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