Christoph Oelckers
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e05f900315
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- added the data structures to hold the cutscene data.
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2021-04-30 20:08:31 +02:00 |
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Christoph Oelckers
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424c0ce3f4
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- testing some script parser improvements.
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2021-04-06 15:07:12 +02:00 |
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Christoph Oelckers
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c98f7d304b
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- added a list compare function to FScanner.
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2020-09-15 21:21:16 +02:00 |
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Christoph Oelckers
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89316aea33
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- demoted the SWCustom parser to the primitive Hexen interface after finding out that this is all the Build parser can do.
This also meant I had to add symbol support to the old style number parsers.
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2020-09-12 10:23:47 +02:00 |
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Christoph Oelckers
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e5cf57917e
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- FScanner::SkipToEndOfBlock
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2020-09-11 00:18:13 +02:00 |
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Christoph Oelckers
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ef5ac2319e
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- migrated SW's info script parser to sc_man.
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2020-09-10 17:46:54 +02:00 |
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Christoph Oelckers
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e146e73345
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- consolidated the 'music' parsing in Defs (pending a refactor of the MAPINFO system.)
- removed the remaining parts of the game Defs parser because we do not want anything EDuke in here.
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2020-06-24 00:40:22 +02:00 |
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Christoph Oelckers
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8e87674d4c
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- backend code matching with GZDoom
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2020-04-12 08:30:40 +02:00 |
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