Commit graph

11 commits

Author SHA1 Message Date
terminx
3ff2e2155c A couple of Mapster32 tweaks to play nicer with different palettes.
git-svn-id: https://svn.eduke32.com/eduke32@5284 1a8010ca-5511-0410-912e-c29ae57300e0
2015-07-09 05:58:00 +00:00
helixhorned
7742d5a40a Mapster32: style-cleanup check_spritelist_consistency() and VM_Execute(): 'for'.
DONT_BUILD.

git-svn-id: https://svn.eduke32.com/eduke32@5018 1a8010ca-5511-0410-912e-c29ae57300e0
2015-02-19 17:41:56 +00:00
helixhorned
cb45393b3a Mapster32: disable all loop checks as they spam the log too much. DONT_BUILD.
The one introduced with r4569.

git-svn-id: https://svn.eduke32.com/eduke32@4848 1a8010ca-5511-0410-912e-c29ae57300e0
2014-12-27 17:17:53 +00:00
hendricks266
9268b9f0b6 Make a bunch of things extern "C". This should fix C++ builds on OS X and with Lunatic. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4766 1a8010ca-5511-0410-912e-c29ae57300e0
2014-11-26 04:39:23 +00:00
hendricks266
4e034e1331 Eliminate the printf_nowarn stuff that has long since been supplanted by TrackerCast. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4763 1a8010ca-5511-0410-912e-c29ae57300e0
2014-11-25 21:08:58 +00:00
terminx
144a4798ce More Polymost cleanup, also consolidate tilesizx and tilesizy into a single tilesiz vec2_t to ensure both x and y are always in the same cache line. I may add a new vec2_16t later. Still need to take care of emulating the old flat array for the sake of CON access.
git-svn-id: https://svn.eduke32.com/eduke32@4623 1a8010ca-5511-0410-912e-c29ae57300e0
2014-09-30 04:14:21 +00:00
helixhorned
e8f67a9271 Fix USE_OPENGL=0 build.
git-svn-id: https://svn.eduke32.com/eduke32@4584 1a8010ca-5511-0410-912e-c29ae57300e0
2014-08-31 11:15:23 +00:00
helixhorned
96b3408dbd Mapster32: demote wall check "corruptions" introduced in r4569 to level 2.
The winding of a loop -- with clockdir() -- is determined by examining the
two line segments spanned between the points following a leftmost point of
the loop. If the loop contains a leftmost point that belongs to the "right"
side (as can happen with sliding door constructions), there's a chance that
an outer loop is misclassified.

git-svn-id: https://svn.eduke32.com/eduke32@4580 1a8010ca-5511-0410-912e-c29ae57300e0
2014-08-31 11:15:19 +00:00
helixhorned
363f0b3af6 Mapster32: prototypical checker for wall loops, enabled partially.
Inspired by
 http://forums.duke4.net/topic/7506-tror-question/page__view__findpost__p__199151
the corruption checker now checks for certain conditions of the loops of each
sector. Recall that CW loops are outer and CCW loops are inner.

- If a sector has no or more than one outer loop, count that as corruption
  (level 4 and 3, respectively).
- (Disabled) For sectors with exactly one outer loop, check that all inner
  ones are inside it. This is currently not compiled due to an asymmetry of
  loopinside() for degenerate cases, similar to pre-r3898 inside().

git-svn-id: https://svn.eduke32.com/eduke32@4569 1a8010ca-5511-0410-912e-c29ae57300e0
2014-08-08 20:02:54 +00:00
helixhorned
21b852cd0d Clean up astub.c:CheckMapCorruption() and some build.c code a little.
There are no intended changes of functionality, it's readability tweaks only.

git-svn-id: https://svn.eduke32.com/eduke32@4568 1a8010ca-5511-0410-912e-c29ae57300e0
2014-08-08 20:02:53 +00:00
hendricks266
a7fb2721e4 Move code non-specific to Duke Nukem 3D from astub.c to a new m32common.c.
DONT_BUILD.

git-svn-id: https://svn.eduke32.com/eduke32@4561 1a8010ca-5511-0410-912e-c29ae57300e0
2014-07-28 06:44:37 +00:00