Commit graph

10 commits

Author SHA1 Message Date
Mitchell Richters
2f696e1a95 Merge branch 'master' into newrenderer 2021-04-19 20:50:37 +10:00
Mitchell Richters
de06030ea0 - gameinput.cpp: Make sethorizon(), applylook() and calcviewpitch() class functions of PlayerHorizon and PlayerAngle where appropriate. 2021-04-19 20:50:10 +10:00
Mitchell Richters
1daa346fdd - Exhumed: Make SB_CENTERVIEW work properly when cl_syncinput 1 is set. 2021-04-19 20:24:11 +10:00
Mitchell Richters
3961fcc28a - Exhumed: When returning to center after going up/down stairs etc (slope tilting), don't use the backend's aim/look up/down return to center code as it's slower. 2021-04-18 10:04:17 +10:00
Mitchell Richters
be4fbbf9ec - Exhumed: Hide player panning code behind cl_slopetilting.
* Fixes #303. again.
2021-04-16 23:37:05 +10:00
Mitchell Richters
7b57df3c8f - Exhumed: Redo player panning code.
* Initial implementation from d32dcd5f8e was not working properly and already had some workarounds for when the player was underwater, etc.
* Re-read implementation in GDX and rebased off of it.
* Fixes #303.
2021-04-13 21:56:01 +10:00
Christoph Oelckers
eaebcfcd7d - Exhumed: hotfix for moving on sloped floors 2021-04-13 00:31:50 +02:00
Mitchell Richters
9c01bde44e - gameinput.cpp: Block player input within sethorizon() and applylook() if target for each has been set by the ticker.
* Stops players having the ability to provide input and fight the system trying to set an input.
2021-04-02 22:47:19 +11:00
Christoph Oelckers
7f75b2274f - code updates from PCExhumed. 2021-01-19 09:44:16 +01:00
Christoph Oelckers
fc11f537f7 - project cleanup
* moved all games into the 'games' folder.
* fixed project to include all sources and move them to the proper folders.
2021-01-10 20:31:32 +01:00
Renamed from source/exhumed/src/player.cpp (Browse further)