Mitchell Richters
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957f7e9487
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- Accept binangle, fixedhoriz and lookangle classes in SetupViewpoint() vs. Q16.16 variables.
* Allows for more precision than Q16.16.
* Used as opportunity for `rollang` to be set using the `asdeg()` method, not `asbuildf()`.
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2021-03-25 19:06:01 +11:00 |
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Christoph Oelckers
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dbbdfaa4ba
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- sector portals in Blood are working.
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2021-03-24 23:11:06 +01:00 |
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Christoph Oelckers
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e47b4507e4
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- serialize the sector portal offset table.
Due to where this happens, the init code for these portals cannot be run when loading a savegame so it has to be saved.
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2021-03-24 18:42:00 +01:00 |
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Christoph Oelckers
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a36377111c
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- engine-side portal setup for Blood and RRRA.
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2021-03-21 14:48:35 +01:00 |
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Christoph Oelckers
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b91441f849
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- same render interface rework for Shadow Warrior.
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2021-03-21 12:22:50 +01:00 |
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Christoph Oelckers
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d42ce0ee7e
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- WIP
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2021-03-20 23:01:16 +01:00 |
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Christoph Oelckers
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0579368626
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- removed render.cpp, now that everything is in its proper place.
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2021-03-18 17:24:58 +01:00 |
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Christoph Oelckers
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4cf2493cfd
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set up the entry point for the renderer.
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2021-03-18 14:49:36 +01:00 |
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Christoph Oelckers
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c4b3523f05
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- moving utilities to more appropriate places.
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2021-03-18 12:49:33 +01:00 |
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Christoph Oelckers
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b492cbcebb
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- ported my old Build-style renderer for Doom from 2008 and the wall renderer from GZDoom to work with Build data.
It renders walls, but y-panning is still broken.
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2021-03-17 16:54:36 +01:00 |
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