Christoph Oelckers
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bedfc262c4
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- added a FileReader wrapper for kopen4load.
Needed when transitioning the hightile loader to GZDoom's texture loader.
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2019-10-05 17:30:23 +02:00 |
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Christoph Oelckers
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0ee80628a2
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- moved documentation out of the Source folder and added surface shader sources.
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2019-10-05 13:17:26 +02:00 |
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Christoph Oelckers
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1ff8ea6a19
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- added matrix class for moving the GL matrix manipulation out of the engine code.
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2019-10-04 01:41:57 +02:00 |
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Christoph Oelckers
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c5c92c1410
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- removed the ZDoom CVAR code because it won't be needed and added its Zip file reader to maintain an engine file with needed assets.
The Build code for this is far too messy for this task, so an external solution is needed.
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2019-10-04 00:52:19 +02:00 |
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Christoph Oelckers
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5687b4c02e
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- added ZDoom's CVAR class.
No CVar transition has been done yet.
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2019-09-26 00:20:16 +02:00 |
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Christoph Oelckers
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568f01792f
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- added ZDoom's configfile class.
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2019-09-23 21:06:52 +02:00 |
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Christoph Oelckers
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86534c8a43
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- more utilities, most importantly ZString without which it would be hard to use any ZDoom-based code at all.
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2019-09-23 20:56:05 +02:00 |
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Christoph Oelckers
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034ce097c5
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- added more utilities from GZDoom - TArray/TMap and FileReader.
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2019-09-23 19:52:25 +02:00 |
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Christoph Oelckers
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330c80246e
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- added ZDoom's FArgs class for easier command line checking.
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2019-09-23 19:29:25 +02:00 |
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