terminx
|
15b9665dc6
|
Update nedmalloc, fix loading tiles from .art files contained in a .zip, workaround GCC 4.4.x squarerotatetile() miscompilation issue
git-svn-id: https://svn.eduke32.com/eduke32@1586 1a8010ca-5511-0410-912e-c29ae57300e0
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2010-01-16 20:17:33 +00:00 |
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plagman
|
9642d027d3
|
Annnnnd revert something I didn't mean to commit.
git-svn-id: https://svn.eduke32.com/eduke32@1584 1a8010ca-5511-0410-912e-c29ae57300e0
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2010-01-11 17:26:44 +00:00 |
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plagman
|
f0be341352
|
Fences access to common resources between the possible SDL_mixer effect thread and the rest of the audio code.
git-svn-id: https://svn.eduke32.com/eduke32@1583 1a8010ca-5511-0410-912e-c29ae57300e0
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2010-01-11 17:25:47 +00:00 |
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terminx
|
44575d7e2c
|
Ball-busting true client-server multiplayer prototype/alpha/whatever
git-svn-id: https://svn.eduke32.com/eduke32@1552 1a8010ca-5511-0410-912e-c29ae57300e0
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2009-12-05 09:22:43 +00:00 |
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terminx
|
1770c60af6
|
Second gtk startup window patch from bioman, other random fixes I can't be bothered to remember
git-svn-id: https://svn.eduke32.com/eduke32@1544 1a8010ca-5511-0410-912e-c29ae57300e0
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2009-11-18 01:17:56 +00:00 |
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terminx
|
a6dec44579
|
Fixes mouse on win32 and some other relatively minor issues, drops win9x support, adds BUILD_NOLARGEPAGES and BUILD_WIN9X environment var support to disable large page support and force 9x to pass OS version check, fixes issue with crosshair turning white during the next run after starting the game with a new cfg but quitting at the menu instead of entering a level
git-svn-id: https://svn.eduke32.com/eduke32@1532 1a8010ca-5511-0410-912e-c29ae57300e0
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2009-10-15 23:08:47 +00:00 |
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helixhorned
|
8ac8615034
|
small m32 changes
git-svn-id: https://svn.eduke32.com/eduke32@1519 1a8010ca-5511-0410-912e-c29ae57300e0
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2009-10-01 19:43:15 +00:00 |
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plagman
|
13873b985c
|
Checks for required GPU/OpenGL functionality when initializing Polymer and fallbacks to Polymost if appropriate. This should prevent crashes when trying to run Polymer on older GPUs/drivers.
git-svn-id: https://svn.eduke32.com/eduke32@1506 1a8010ca-5511-0410-912e-c29ae57300e0
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2009-09-30 01:26:13 +00:00 |
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helixhorned
|
b2e2ba8868
|
make mapster slightly less cpu-hungry under linux. Also a (temporary?) fix for a crash
git-svn-id: https://svn.eduke32.com/eduke32@1486 1a8010ca-5511-0410-912e-c29ae57300e0
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2009-08-05 22:37:48 +00:00 |
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helixhorned
|
53418727e9
|
little debugging helper for linux
git-svn-id: https://svn.eduke32.com/eduke32@1485 1a8010ca-5511-0410-912e-c29ae57300e0
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2009-08-03 22:15:53 +00:00 |
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plagman
|
5cdc55591b
|
Adds r_pr_ati_nodepthoffset and the proper detection code to winlayer and sdlayer to make polymer run properly on R520-class Radeon chips. A bug needs to be filed to AMD.
git-svn-id: https://svn.eduke32.com/eduke32@1446 1a8010ca-5511-0410-912e-c29ae57300e0
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2009-06-28 21:16:11 +00:00 |
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plagman
|
9556762493
|
Changes r_pr_atiworkaround to r_pr_ati_fboworkaround and ports the detection code to SDLayer.
git-svn-id: https://svn.eduke32.com/eduke32@1445 1a8010ca-5511-0410-912e-c29ae57300e0
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2009-06-28 21:03:50 +00:00 |
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terminx
|
47a9332a16
|
More memory pool crap, startup window log update fixes, gameland light changes and minor polymer fixes
git-svn-id: https://svn.eduke32.com/eduke32@1430 1a8010ca-5511-0410-912e-c29ae57300e0
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2009-06-13 21:06:45 +00:00 |
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terminx
|
8474211c95
|
Misc small fixes
git-svn-id: https://svn.eduke32.com/eduke32@1390 1a8010ca-5511-0410-912e-c29ae57300e0
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2009-05-22 23:49:25 +00:00 |
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plagman
|
b5c4b521f7
|
Render targets, FBO mirrors with normal displacement, fix for masked walls with animated walls, various cleanups.
git-svn-id: https://svn.eduke32.com/eduke32@1255 1a8010ca-5511-0410-912e-c29ae57300e0
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2009-03-23 14:18:20 +00:00 |
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terminx
|
39607e84b1
|
nothing special
git-svn-id: https://svn.eduke32.com/eduke32@1230 1a8010ca-5511-0410-912e-c29ae57300e0
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2009-02-28 07:44:54 +00:00 |
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terminx
|
151189efab
|
new version of astyle
git-svn-id: https://svn.eduke32.com/eduke32@1229 1a8010ca-5511-0410-912e-c29ae57300e0
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2009-02-19 16:47:54 +00:00 |
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plagman
|
dba29b0fbe
|
Shader Model 3 "compatibility" for multilights. The light count will be arbitrarily limited and performance will be suboptimal, but it should work.
git-svn-id: https://svn.eduke32.com/eduke32@1222 1a8010ca-5511-0410-912e-c29ae57300e0
|
2009-02-05 08:56:59 +00:00 |
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terminx
|
768f3ad6d6
|
git-svn-id: https://svn.eduke32.com/eduke32@1221 1a8010ca-5511-0410-912e-c29ae57300e0
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2009-02-02 01:49:14 +00:00 |
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terminx
|
9095a4911d
|
git-svn-id: https://svn.eduke32.com/eduke32@1206 1a8010ca-5511-0410-912e-c29ae57300e0
|
2009-01-10 07:38:50 +00:00 |
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terminx
|
d6914ed108
|
ass rape
git-svn-id: https://svn.eduke32.com/eduke32@1205 1a8010ca-5511-0410-912e-c29ae57300e0
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2009-01-09 09:29:17 +00:00 |
|
terminx
|
1cc73560f2
|
git-svn-id: https://svn.eduke32.com/eduke32@1203 1a8010ca-5511-0410-912e-c29ae57300e0
|
2009-01-06 06:59:18 +00:00 |
|
terminx
|
1aed7f53f8
|
git-svn-id: https://svn.eduke32.com/eduke32@1171 1a8010ca-5511-0410-912e-c29ae57300e0
|
2008-12-01 10:44:18 +00:00 |
|
terminx
|
ed4c9d6e01
|
git-svn-id: https://svn.eduke32.com/eduke32@1114 1a8010ca-5511-0410-912e-c29ae57300e0
|
2008-10-24 09:20:38 +00:00 |
|
terminx
|
4f79e3223c
|
git-svn-id: https://svn.eduke32.com/eduke32@1111 1a8010ca-5511-0410-912e-c29ae57300e0
|
2008-10-22 07:30:06 +00:00 |
|
terminx
|
60f1d42a94
|
git-svn-id: https://svn.eduke32.com/eduke32@1110 1a8010ca-5511-0410-912e-c29ae57300e0
|
2008-10-22 04:14:30 +00:00 |
|
terminx
|
21fef3e053
|
SDL 1.3 support... install SDL 1.3 to /usr/local or edit Makefile and build/Makefile.shared to point to your copy of sdl-config
git-svn-id: https://svn.eduke32.com/eduke32@1109 1a8010ca-5511-0410-912e-c29ae57300e0
|
2008-10-20 12:33:29 +00:00 |
|
terminx
|
a7da07bcdf
|
git-svn-id: https://svn.eduke32.com/eduke32@1107 1a8010ca-5511-0410-912e-c29ae57300e0
|
2008-10-20 04:00:00 +00:00 |
|
terminx
|
d9867cfaaf
|
Moved build to a subdir underneath the eduke32 dir to avoid people trying to compile from the build src dir by mistake
git-svn-id: https://svn.eduke32.com/eduke32@1105 1a8010ca-5511-0410-912e-c29ae57300e0
|
2008-10-20 03:09:19 +00:00 |
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